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Rename Transform to Transform3D in core
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257 changed files with 1697 additions and 1702 deletions
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@ -76,7 +76,7 @@ void RendererCanvasRenderRD::_update_transform_2d_to_mat2x3(const Transform2D &p
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p_mat2x3[5] = p_transform.elements[2][1];
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}
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void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform &p_transform, float *p_mat4) {
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void RendererCanvasRenderRD::_update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4) {
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p_mat4[0] = p_transform.basis.elements[0][0];
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p_mat4[1] = p_transform.basis.elements[1][0];
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p_mat4[2] = p_transform.basis.elements[2][0];
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@ -1250,7 +1250,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
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Size2i ssize = storage->render_target_get_size(p_to_render_target);
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Transform screen_transform;
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Transform3D screen_transform;
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screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
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screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f));
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_update_transform_to_mat4(screen_transform, state_buffer.screen_transform);
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@ -1539,7 +1539,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
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}
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Vector3 cam_target = Basis(Vector3(0, 0, Math_TAU * ((i + 3) / 4.0))).xform(Vector3(0, 1, 0));
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projection = projection * CameraMatrix(Transform().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse());
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projection = projection * CameraMatrix(Transform3D().looking_at(cam_target, Vector3(0, 0, -1)).affine_inverse());
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ShadowRenderPushConstant push_constant;
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for (int y = 0; y < 4; y++) {
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@ -1617,7 +1617,7 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
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CameraMatrix projection;
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projection.set_orthogonal(-half_size, half_size, -0.5, 0.5, 0.0, distance);
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projection = projection * CameraMatrix(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, -1)).affine_inverse());
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projection = projection * CameraMatrix(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, -1)).affine_inverse());
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ShadowRenderPushConstant push_constant;
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for (int y = 0; y < 4; y++) {
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