Unify and streamline connecting to Resource changes

This commit is contained in:
kobewi 2023-07-03 21:29:37 +02:00
parent 2c55214068
commit de4a3fa151
98 changed files with 341 additions and 434 deletions

View file

@ -222,7 +222,7 @@ void ShaderFileEditor::_bind_methods() {
void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
if (p_shader.is_null()) {
if (shader_file.is_valid()) {
shader_file->disconnect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
shader_file->disconnect_changed(callable_mp(this, &ShaderFileEditor::_shader_changed));
}
return;
}
@ -234,7 +234,7 @@ void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
shader_file = p_shader;
if (shader_file.is_valid()) {
shader_file->connect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
shader_file->connect_changed(callable_mp(this, &ShaderFileEditor::_shader_changed));
}
_update_options();