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	Unify and streamline connecting to Resource changes
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					 98 changed files with 341 additions and 434 deletions
				
			
		|  | @ -122,7 +122,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const Stri | |||
| 		return; | ||||
| 	} | ||||
| 	if (shader.is_valid()) { | ||||
| 		shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); | ||||
| 		shader->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed)); | ||||
| 	} | ||||
| 	shader = p_shader; | ||||
| 	shader_inc = Ref<ShaderInclude>(); | ||||
|  | @ -130,7 +130,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const Stri | |||
| 	set_edited_code(p_code); | ||||
| 
 | ||||
| 	if (shader.is_valid()) { | ||||
| 		shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); | ||||
| 		shader->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed)); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
|  | @ -152,7 +152,7 @@ void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_sha | |||
| 		return; | ||||
| 	} | ||||
| 	if (shader_inc.is_valid()) { | ||||
| 		shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); | ||||
| 		shader_inc->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed)); | ||||
| 	} | ||||
| 	shader_inc = p_shader_inc; | ||||
| 	shader = Ref<Shader>(); | ||||
|  | @ -160,7 +160,7 @@ void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_sha | |||
| 	set_edited_code(p_code); | ||||
| 
 | ||||
| 	if (shader_inc.is_valid()) { | ||||
| 		shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); | ||||
| 		shader_inc->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed)); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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	 kobewi
						kobewi