Unify and streamline connecting to Resource changes

This commit is contained in:
kobewi 2023-07-03 21:29:37 +02:00
parent 2c55214068
commit de4a3fa151
98 changed files with 341 additions and 434 deletions

View file

@ -122,7 +122,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const Stri
return;
}
if (shader.is_valid()) {
shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
shader->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
}
shader = p_shader;
shader_inc = Ref<ShaderInclude>();
@ -130,7 +130,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const Stri
set_edited_code(p_code);
if (shader.is_valid()) {
shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
shader->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
}
}
@ -152,7 +152,7 @@ void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_sha
return;
}
if (shader_inc.is_valid()) {
shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
shader_inc->disconnect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
}
shader_inc = p_shader_inc;
shader = Ref<Shader>();
@ -160,7 +160,7 @@ void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_sha
set_edited_code(p_code);
if (shader_inc.is_valid()) {
shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
shader_inc->connect_changed(callable_mp(this, &ShaderTextEditor::_shader_changed));
}
}