Unify and streamline connecting to Resource changes

This commit is contained in:
kobewi 2023-07-03 21:29:37 +02:00
parent 2c55214068
commit de4a3fa151
98 changed files with 341 additions and 434 deletions

View file

@ -181,7 +181,7 @@ void TextureLayeredEditor::_texture_rect_update_area() {
void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
if (!texture.is_null()) {
texture->disconnect("changed", callable_mp(this, &TextureLayeredEditor::_texture_changed));
texture->disconnect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
}
texture = p_texture;
@ -191,7 +191,7 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
_make_shaders();
}
texture->connect("changed", callable_mp(this, &TextureLayeredEditor::_texture_changed));
texture->connect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
queue_redraw();
texture_rect->set_material(materials[texture->get_layered_type()]);
setting = true;