Finally figured out how to implement AnimatedTexture properly.

This commit is contained in:
Juan Linietsky 2018-07-16 11:43:26 -03:00
parent 9eb082004d
commit de910f8c26
18 changed files with 483 additions and 3 deletions

View file

@ -201,6 +201,7 @@ public:
virtual void textures_keep_original(bool p_enable) = 0;
virtual void texture_set_proxy(RID p_proxy, RID p_base) = 0;
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
/* SKY API */