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Merge pull request #64487 from Rindbee/fix-instantiated-scene-duplicate
Fix resource shared when duplicating an instanced scene
This commit is contained in:
commit
dec0b22f7d
6 changed files with 122 additions and 81 deletions
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@ -907,6 +907,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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}
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}
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HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &resources_local_to_scenes = clipboard_resource_remap[edited_scene->get_scene_file_path()];
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for (Node *node : selection) {
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Node *parent = node->get_parent();
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@ -922,7 +924,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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}
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HashMap<const Node *, Node *> duplimap;
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Node *dup = node->duplicate_from_editor(duplimap);
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Node *dup = node->duplicate_from_editor(duplimap, edited_scene, resources_local_to_scenes);
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ERR_CONTINUE(!dup);
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@ -956,6 +958,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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undo_redo->commit_action();
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for (KeyValue<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &KV : resources_local_to_scenes) {
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for (KeyValue<Ref<Resource>, Ref<Resource>> &R : KV.value) {
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if (R.value->is_local_to_scene()) {
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R.value->setup_local_to_scene();
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}
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}
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}
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if (dupsingle) {
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_push_item(dupsingle);
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}
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@ -4334,26 +4344,25 @@ List<Node *> SceneTreeDock::paste_nodes(bool p_paste_as_sibling) {
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}
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ur->add_do_method(editor_selection, "clear");
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HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
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String target_scene;
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if (edited_scene) {
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target_scene = edited_scene->get_scene_file_path();
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}
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HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &resources_local_to_scenes = clipboard_resource_remap[target_scene]; // Record the mappings in the sub-scene.
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if (target_scene != clipboard_source_scene) {
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if (!clipboard_resource_remap.has(target_scene)) {
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if (!resources_local_to_scenes.has(nullptr)) {
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HashMap<Ref<Resource>, Ref<Resource>> remap;
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for (Node *E : node_clipboard) {
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_create_remap_for_node(E, remap);
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}
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clipboard_resource_remap[target_scene] = remap;
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resources_local_to_scenes[nullptr] = remap;
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}
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resource_remap = clipboard_resource_remap[target_scene];
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}
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for (Node *node : node_clipboard) {
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HashMap<const Node *, Node *> duplimap;
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Node *dup = node->duplicate_from_editor(duplimap, resource_remap);
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Node *dup = node->duplicate_from_editor(duplimap, edited_scene, resources_local_to_scenes);
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ERR_CONTINUE(!dup);
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pasted_nodes.push_back(dup);
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@ -4396,6 +4405,15 @@ List<Node *> SceneTreeDock::paste_nodes(bool p_paste_as_sibling) {
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}
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ur->commit_action();
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for (KeyValue<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &KV : resources_local_to_scenes) {
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for (KeyValue<Ref<Resource>, Ref<Resource>> &R : KV.value) {
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if (R.value->is_local_to_scene()) {
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R.value->setup_local_to_scene();
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}
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}
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}
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return pasted_nodes;
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}
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@ -146,7 +146,7 @@ class SceneTreeDock : public EditorDock {
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List<Node *> node_clipboard;
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HashSet<Node *> node_clipboard_edited_scene_owned;
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String clipboard_source_scene;
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HashMap<String, HashMap<Ref<Resource>, Ref<Resource>>> clipboard_resource_remap;
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HashMap<String, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>>> clipboard_resource_remap;
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ScriptCreateDialog *script_create_dialog = nullptr;
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ShaderCreateDialog *shader_create_dialog = nullptr;
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@ -2953,10 +2953,11 @@ Node *Node::duplicate(int p_flags) const {
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#ifdef TOOLS_ENABLED
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Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const {
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return duplicate_from_editor(r_duplimap, HashMap<Ref<Resource>, Ref<Resource>>());
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HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> tmp;
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return duplicate_from_editor(r_duplimap, nullptr, tmp);
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}
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Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
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Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, Node *p_scene_root, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resource_remap) const {
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int flags = DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR;
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Node *dupe = _duplicate(flags, &r_duplimap);
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@ -2969,8 +2970,8 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, con
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_duplicate_properties(this, this, dupe, flags);
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// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
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if (!p_resource_remap.is_empty()) {
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remap_node_resources(dupe, p_resource_remap);
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if (p_scene_root) {
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remap_node_resources(dupe, p_scene_root, p_resource_remap);
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}
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// Duplication of signals must happen after all the node descendants have been copied,
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@ -2981,7 +2982,9 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, con
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return dupe;
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}
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void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
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void Node::remap_node_resources(Node *p_node, Node *p_scene_root, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resource_remap) const {
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Node *local_scene = p_node->is_instance() ? p_node : (p_node->get_owner() ? p_node->get_owner() : p_scene_root);
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List<PropertyInfo> props;
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p_node->get_property_list(&props);
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@ -2991,23 +2994,39 @@ void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<R
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}
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Variant v = p_node->get(E.name);
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if (v.is_ref_counted()) {
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Ref<Resource> res = v;
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if (res.is_valid()) {
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if (p_resource_remap.has(res)) {
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p_node->set(E.name, p_resource_remap[res]);
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remap_nested_resources(res, p_resource_remap);
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}
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if (!v.is_ref_counted()) {
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continue;
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}
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Ref<Resource> res = v;
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if (res.is_null()) {
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continue;
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}
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if (res->is_local_to_scene()) {
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if (local_scene == res->get_local_scene()) {
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continue;
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}
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Ref<Resource> dup = SceneState::get_remap_resource(res, p_resource_remap, nullptr, local_scene);
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p_node->set(E.name, dup);
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continue;
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}
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if (res->is_built_in()) {
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// Use nullptr instead of a specific node (current scene root node) to represent the scene,
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// as the Make Scene Root operation may be executed.
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if (p_resource_remap[nullptr].has(res)) {
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p_node->set(E.name, p_resource_remap[nullptr][res]);
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remap_nested_resources(res, p_resource_remap[nullptr]);
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}
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}
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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remap_node_resources(p_node->get_child(i), p_resource_remap);
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remap_node_resources(p_node->get_child(i), p_scene_root, p_resource_remap);
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}
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}
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void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
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void Node::remap_nested_resources(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
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List<PropertyInfo> props;
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p_resource->get_property_list(&props);
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@ -721,9 +721,9 @@ public:
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Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
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#ifdef TOOLS_ENABLED
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Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const;
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Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
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void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
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void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
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Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, Node *p_scene_root, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resource_remap) const;
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void remap_node_resources(Node *p_node, Node *p_scene_root, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resource_remap) const;
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void remap_nested_resources(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
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#endif
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// used by editors, to save what has changed only
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@ -78,18 +78,28 @@ static Array _sanitize_node_pinned_properties(Node *p_node) {
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return pinned;
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}
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Ref<Resource> SceneState::get_remap_resource(const Ref<Resource> &p_resource, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache, const Ref<Resource> &p_fallback, Node *p_for_scene) {
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Ref<Resource> SceneState::get_remap_resource(const Ref<Resource> &p_resource, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &remap_cache, const Ref<Resource> &p_fallback, Node *p_for_scene) {
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ERR_FAIL_COND_V(p_resource.is_null(), Ref<Resource>());
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Ref<Resource> remap_resource;
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// Find the shared copy of the source resource.
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HashMap<Ref<Resource>, Ref<Resource>>::Iterator R = remap_cache.find(p_resource);
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HashMap<Ref<Resource>, Ref<Resource>>::Iterator R = remap_cache[p_for_scene].find(p_resource);
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if (R) {
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remap_resource = R->value;
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} else if (p_fallback.is_valid() && p_fallback->is_local_to_scene() && p_fallback->get_class() == p_resource->get_class()) {
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// Simply copy the data from the source resource to update the fallback resource that was previously set.
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return R->value;
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}
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bool reuse_fallback = p_fallback.is_valid() && p_fallback->is_local_to_scene() && p_fallback->get_class_name() == p_resource->get_class_name();
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if (reuse_fallback) {
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// The fallback resource can only be mapped at most once when it is valid.
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for (const KeyValue<Ref<Resource>, Ref<Resource>> &E : remap_cache[p_for_scene]) {
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if (E.value == p_fallback) {
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reuse_fallback = false;
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break;
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}
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}
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}
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if (reuse_fallback) { // Simply copy the data from the source resource to update the fallback resource that was previously set.
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p_fallback->reset_state(); // May want to reset state.
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List<PropertyInfo> pi;
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@ -113,18 +123,14 @@ Ref<Resource> SceneState::get_remap_resource(const Ref<Resource> &p_resource, Ha
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p_fallback->set(E.name, value);
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}
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p_fallback->set_scene_unique_id(p_resource->get_scene_unique_id()); // Get the id from the main scene, in case the id changes again when saving the scene.
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remap_cache[p_resource] = p_fallback;
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remap_resource = p_fallback;
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} else { // A copy of the source resource is required to overwrite the previous one.
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Ref<Resource> local_dupe = p_resource->duplicate_for_local_scene(p_for_scene, remap_cache);
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remap_cache[p_resource] = local_dupe;
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remap_resource = local_dupe;
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remap_cache[p_for_scene][p_resource] = p_fallback;
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return p_fallback;
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}
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return remap_resource;
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// A copy of the source resource is required to overwrite the previous one.
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Ref<Resource> local_dupe = p_resource->duplicate_for_local_scene(p_for_scene, remap_cache[p_for_scene]);
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remap_cache[p_for_scene][p_resource] = local_dupe;
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return local_dupe;
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}
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static Node *_find_node_by_id(Node *p_owner, Node *p_node, int32_t p_id) {
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@ -185,7 +191,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty();
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HashMap<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
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HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> resources_local_to_scenes; // Record the mappings in sub-scenes.
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LocalVector<DeferredNodePathProperties> deferred_node_paths;
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@ -359,7 +365,6 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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const NodeData::Property *nprops = &n.properties[0];
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Dictionary missing_resource_properties;
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HashMap<Ref<Resource>, Ref<Resource>> resources_local_to_sub_scene; // Record the mappings in the sub-scene.
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for (int j = 0; j < nprop_count; j++) {
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bool valid;
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@ -430,7 +435,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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//handle resources that are local to scene by duplicating them if needed
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Ref<Resource> res = value;
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if (res.is_valid()) {
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value = make_local_resource(value, n, resources_local_to_sub_scene, node, snames[nprops[j].name], resources_local_to_scene, i, ret_nodes, p_edit_state);
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value = make_local_resource(value, n, resources_local_to_scenes, node, snames[nprops[j].name], i, ret_nodes, p_edit_state);
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}
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} else {
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// Making sure that instances of inherited scenes don't share the same
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@ -454,7 +459,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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}
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}
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value = setup_resources_in_array(set_array, n, resources_local_to_sub_scene, node, snames[nprops[j].name], resources_local_to_scene, i, ret_nodes, p_edit_state);
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value = setup_resources_in_array(set_array, n, resources_local_to_scenes, node, snames[nprops[j].name], i, ret_nodes, p_edit_state);
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}
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if (value.get_type() == Variant::DICTIONARY) {
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@ -471,7 +476,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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}
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}
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value = setup_resources_in_dictionary(set_dict, n, resources_local_to_sub_scene, node, snames[nprops[j].name], resources_local_to_scene, i, ret_nodes, p_edit_state);
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value = setup_resources_in_dictionary(set_dict, n, resources_local_to_scenes, node, snames[nprops[j].name], i, ret_nodes, p_edit_state);
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}
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bool set_valid = true;
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@ -494,12 +499,6 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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if (!missing_resource_properties.is_empty()) {
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node->set_meta(META_MISSING_RESOURCES, missing_resource_properties);
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}
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for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_sub_scene) {
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if (E.value->get_local_scene() == node) {
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E.value->setup_local_to_scene(); // Setup may be required for the resource to work properly.
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}
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}
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}
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//name
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@ -639,9 +638,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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}
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}
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for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) {
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if (E.value->get_local_scene() == ret_nodes[0]) {
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E.value->setup_local_to_scene();
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for (KeyValue<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &E : resources_local_to_scenes) {
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for (KeyValue<Ref<Resource>, Ref<Resource>> &R : E.value) {
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R.value->setup_local_to_scene(); // Setup may be required for the resource to work properly.
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}
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}
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@ -702,41 +701,46 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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return ret_nodes[0];
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}
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Variant SceneState::make_local_resource(Variant &p_value, const SceneState::NodeData &p_node_data, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const {
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Variant SceneState::make_local_resource(Variant &p_value, const SceneState::NodeData &p_node_data, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resources_local_to_scenes, Node *p_node, const StringName p_sname, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const {
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Ref<Resource> res = p_value;
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if (res.is_null() || !res->is_local_to_scene()) {
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return p_value;
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}
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if (p_node_data.instance >= 0) { // For the root node of a sub-scene, treat it as part of the sub-scene.
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return get_remap_resource(res, p_resources_local_to_sub_scene, p_node->get(p_sname), p_node);
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} else {
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HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = p_resources_local_to_scene.find(res);
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Node *base = p_i == 0 ? p_node : p_ret_nodes[0];
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if (E) {
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return E->value;
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} else if (p_edit_state == GEN_EDIT_STATE_MAIN) { // For the main scene, use the resource as is
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res->configure_for_local_scene(base, p_resources_local_to_scene);
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p_resources_local_to_scene[res] = res;
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return res;
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} else { // For instances, a copy must be made.
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Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, p_resources_local_to_scene);
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p_resources_local_to_scene[res] = local_dupe;
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return local_dupe;
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||||
}
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Node *base = (p_i == 0 || p_node->is_instance()) ? p_node : (p_node->get_owner() ? p_node->get_owner() : p_ret_nodes[0]);
|
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if (p_node_data.type == TYPE_INSTANTIATED) { // For the (root) nodes of sub-scenes, treat them as parts of the sub-scenes.
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return get_remap_resource(res, p_resources_local_to_scenes, p_node->get(p_sname), base);
|
||||
}
|
||||
|
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// Find the shared copy of the source resource.
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HashMap<Ref<Resource>, Ref<Resource>>::Iterator R = p_resources_local_to_scenes[base].find(res);
|
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if (R) {
|
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return R->value;
|
||||
}
|
||||
|
||||
if (p_edit_state == GEN_EDIT_STATE_MAIN) { // For the main scene, use the resource as is
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res->configure_for_local_scene(base, p_resources_local_to_scenes[base]);
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p_resources_local_to_scenes[base][res] = res;
|
||||
return res;
|
||||
}
|
||||
|
||||
// For instances, a copy must be made.
|
||||
Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, p_resources_local_to_scenes[base]);
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||||
p_resources_local_to_scenes[base][res] = local_dupe;
|
||||
return local_dupe;
|
||||
}
|
||||
|
||||
Array SceneState::setup_resources_in_array(Array &p_array_to_scan, const SceneState::NodeData &p_n, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const {
|
||||
Array SceneState::setup_resources_in_array(Array &p_array_to_scan, const SceneState::NodeData &p_n, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resources_local_to_scenes, Node *p_node, const StringName p_sname, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const {
|
||||
for (int i = 0; i < p_array_to_scan.size(); i++) {
|
||||
if (p_array_to_scan[i].get_type() == Variant::OBJECT) {
|
||||
p_array_to_scan[i] = make_local_resource(p_array_to_scan[i], p_n, p_resources_local_to_sub_scene, p_node, p_sname, p_resources_local_to_scene, p_i, p_ret_nodes, p_edit_state);
|
||||
p_array_to_scan[i] = make_local_resource(p_array_to_scan[i], p_n, p_resources_local_to_scenes, p_node, p_sname, p_i, p_ret_nodes, p_edit_state);
|
||||
}
|
||||
}
|
||||
return p_array_to_scan;
|
||||
}
|
||||
|
||||
Dictionary SceneState::setup_resources_in_dictionary(Dictionary &p_dictionary_to_scan, const SceneState::NodeData &p_n, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const {
|
||||
Dictionary SceneState::setup_resources_in_dictionary(Dictionary &p_dictionary_to_scan, const SceneState::NodeData &p_n, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resources_local_to_scenes, Node *p_node, const StringName p_sname, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const {
|
||||
const Array keys = p_dictionary_to_scan.keys();
|
||||
const Array values = p_dictionary_to_scan.values();
|
||||
|
||||
|
|
@ -744,8 +748,8 @@ Dictionary SceneState::setup_resources_in_dictionary(Dictionary &p_dictionary_to
|
|||
Array duplicated_keys = keys.duplicate(true);
|
||||
Array duplicated_values = values.duplicate(true);
|
||||
|
||||
duplicated_keys = setup_resources_in_array(duplicated_keys, p_n, p_resources_local_to_sub_scene, p_node, p_sname, p_resources_local_to_scene, p_i, p_ret_nodes, p_edit_state);
|
||||
duplicated_values = setup_resources_in_array(duplicated_values, p_n, p_resources_local_to_sub_scene, p_node, p_sname, p_resources_local_to_scene, p_i, p_ret_nodes, p_edit_state);
|
||||
duplicated_keys = setup_resources_in_array(duplicated_keys, p_n, p_resources_local_to_scenes, p_node, p_sname, p_i, p_ret_nodes, p_edit_state);
|
||||
duplicated_values = setup_resources_in_array(duplicated_values, p_n, p_resources_local_to_scenes, p_node, p_sname, p_i, p_ret_nodes, p_edit_state);
|
||||
p_dictionary_to_scan.clear();
|
||||
|
||||
for (int i = 0; i < keys.size(); i++) {
|
||||
|
|
|
|||
|
|
@ -139,7 +139,7 @@ public:
|
|||
};
|
||||
|
||||
static void set_disable_placeholders(bool p_disable);
|
||||
static Ref<Resource> get_remap_resource(const Ref<Resource> &p_resource, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache, const Ref<Resource> &p_fallback, Node *p_for_scene);
|
||||
static Ref<Resource> get_remap_resource(const Ref<Resource> &p_resource, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &remap_cache, const Ref<Resource> &p_fallback, Node *p_for_scene);
|
||||
|
||||
int find_node_by_path(const NodePath &p_node) const;
|
||||
Variant get_property_value(int p_node, const StringName &p_property, bool &r_found, bool &r_node_deferred) const;
|
||||
|
|
@ -160,9 +160,9 @@ public:
|
|||
bool can_instantiate() const;
|
||||
Node *instantiate(GenEditState p_edit_state) const;
|
||||
|
||||
Array setup_resources_in_array(Array &array_to_scan, const SceneState::NodeData &n, HashMap<Ref<Resource>, Ref<Resource>> &resources_local_to_sub_scene, Node *node, const StringName sname, HashMap<Ref<Resource>, Ref<Resource>> &resources_local_to_scene, int i, Node **ret_nodes, SceneState::GenEditState p_edit_state) const;
|
||||
Dictionary setup_resources_in_dictionary(Dictionary &p_dictionary_to_scan, const SceneState::NodeData &p_n, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const;
|
||||
Variant make_local_resource(Variant &value, const SceneState::NodeData &p_node_data, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const;
|
||||
Array setup_resources_in_array(Array &array_to_scan, const SceneState::NodeData &n, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resources_local_to_scenes, Node *node, const StringName sname, int i, Node **ret_nodes, SceneState::GenEditState p_edit_state) const;
|
||||
Dictionary setup_resources_in_dictionary(Dictionary &p_dictionary_to_scan, const SceneState::NodeData &p_n, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resources_local_to_scenes, Node *p_node, const StringName p_sname, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const;
|
||||
Variant make_local_resource(Variant &value, const SceneState::NodeData &p_node_data, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resources_local_to_scenes, Node *p_node, const StringName p_sname, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const;
|
||||
bool has_local_resource(const Array &p_array) const;
|
||||
|
||||
Ref<SceneState> get_base_scene_state() const;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue