New shader nodes are now created under (more or less) the cursor.

This commit is contained in:
Ovnuniarchos 2016-01-17 22:26:32 +01:00
parent 1469508174
commit ded1acc33e
4 changed files with 10 additions and 5 deletions

View file

@ -2658,13 +2658,13 @@ void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) {
void ShaderGraphEditor::_add_node(int p_type) {
ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab());
graph_edits[shader_type]->add_node(p_type, next_location);
}
void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
{
next_location = get_local_mouse_pos();
Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
next_location = get_local_mouse_pos() + scroll_ofs;
popup->set_global_pos(p_position);
popup->set_size( Size2( 200, 0) );
popup->popup();