Add blob shadows feature

BlobShadow node (sphere or capsule)
BlobFocus
Backends for GLES2 and GLES3
This commit is contained in:
lawnjelly 2023-10-02 14:20:19 +01:00
parent e9af21fe1b
commit dedf461674
46 changed files with 3348 additions and 64 deletions

View file

@ -34,6 +34,7 @@
#include "core/math/geometry.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/baked_lightmap.h"
#include "scene/3d/blob_shadow.h"
#include "scene/3d/collision_polygon.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/cpu_particles.h"
@ -5532,3 +5533,124 @@ OccluderSpatialGizmo::OccluderSpatialGizmo(Occluder *p_occluder) {
_color_poly_back = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder_polygon_back", Color(0.85, 0.1, 1.0, 0.3));
_color_hole = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder_hole", Color(0.0, 1.0, 1.0, 0.3));
}
////
BlobShadowSpatialGizmoPlugin::BlobShadowSpatialGizmoPlugin() {
Color col = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/blob_shadow", Color(1.0, 0.5, 1.0, 1.0));
create_material("lines_billboard", col, true, true, true);
create_material("lines", col, false, true, true);
create_handle_material("handles_billboard", true);
}
bool BlobShadowSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
return Object::cast_to<BlobShadow>(p_spatial) != nullptr;
}
String BlobShadowSpatialGizmoPlugin::get_name() const {
return "BlobShadow";
}
int BlobShadowSpatialGizmoPlugin::get_priority() const {
return -1;
}
void BlobShadowSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
p_gizmo->clear();
const Ref<Material> lines_billboard_material = get_material("lines_billboard", p_gizmo);
BlobShadow *bs = Object::cast_to<BlobShadow>(p_gizmo->get_spatial_node());
const float r = bs->get_radius();
Vector<Vector3> points_billboard;
for (int i = 0; i < 120; i++) {
// Create a circle
const float ra = Math::deg2rad((float)(i * 3));
const float rb = Math::deg2rad((float)((i + 1) * 3));
const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
// Draw a billboarded circle
points_billboard.push_back(Vector3(a.x, a.y, 0));
points_billboard.push_back(Vector3(b.x, b.y, 0));
}
if (bs->get_shadow_type() == BlobShadow::BLOB_SHADOW_CAPSULE) {
const Ref<Material> lines_material = get_material("lines", p_gizmo);
Vector<Vector3> points;
const float r2 = bs->get_radius(1);
Vector3 offset = bs->get_offset();
const int deg_change = 4;
for (int i = 0; i <= 360; i += deg_change) {
real_t ra = Math::deg2rad((real_t)i);
real_t rb = Math::deg2rad((real_t)i + deg_change);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r2;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r2;
points.push_back(offset + Vector3(a.x, 0, a.y));
points.push_back(offset + Vector3(b.x, 0, b.y));
points.push_back(offset + Vector3(0, a.x, a.y));
points.push_back(offset + Vector3(0, b.x, b.y));
points.push_back(offset + Vector3(a.x, a.y, 0));
points.push_back(offset + Vector3(b.x, b.y, 0));
}
p_gizmo->add_lines(points, lines_material, false);
}
p_gizmo->add_lines(points_billboard, lines_billboard_material, true);
Vector<Vector3> handles;
handles.push_back(Vector3(r, 0, 0));
p_gizmo->add_handles(handles, get_material("handles_billboard"), true);
}
String BlobShadowSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
return "Radius";
}
Variant BlobShadowSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
BlobShadow *bs = Object::cast_to<BlobShadow>(p_gizmo->get_spatial_node());
return bs->get_radius();
}
void BlobShadowSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
BlobShadow *bs = Object::cast_to<BlobShadow>(p_gizmo->get_spatial_node());
Transform gt = bs->get_global_transform();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
if (p_idx == 0) {
Plane cp = Plane(gt.origin, p_camera->get_transform().basis.get_axis(2));
Vector3 inters;
if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
float r = inters.distance_to(gt.origin);
if (SpatialEditor::get_singleton()->is_snap_enabled()) {
r = Math::stepify(r, SpatialEditor::get_singleton()->get_translate_snap());
}
bs->set_radius(0, r);
}
}
}
void BlobShadowSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
BlobShadow *bs = Object::cast_to<BlobShadow>(p_gizmo->get_spatial_node());
if (p_cancel) {
bs->set_radius(0, p_restore);
} else {
UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change BlobShadow Radius"));
ur->add_do_method(bs, "set_radius", 0, bs->get_radius());
ur->add_undo_method(bs, "set_radius", 0, p_restore);
ur->commit_action();
}
}