Allow any kind of Mesh to be added to an EditorSpatialGizmo

This commit is contained in:
Marcel Admiraal 2021-12-03 08:15:06 +00:00
parent 144e3cd31f
commit e0729b9c79
3 changed files with 6 additions and 4 deletions

View file

@ -179,8 +179,10 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base, bool p_hidde
VS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
}
void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) {
void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) {
ERR_FAIL_COND(!spatial_node);
ERR_FAIL_COND_MSG(!p_mesh.is_valid(), "EditorSpatialGizmo.add_mesh() requires a valid Mesh resource.");
Instance ins;
ins.billboard = p_billboard;