mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Allow any kind of Mesh to be added to an EditorSpatialGizmo
This commit is contained in:
parent
144e3cd31f
commit
e0729b9c79
3 changed files with 6 additions and 4 deletions
|
@ -179,8 +179,10 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base, bool p_hidde
|
|||
VS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
|
||||
}
|
||||
|
||||
void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) {
|
||||
void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) {
|
||||
ERR_FAIL_COND(!spatial_node);
|
||||
ERR_FAIL_COND_MSG(!p_mesh.is_valid(), "EditorSpatialGizmo.add_mesh() requires a valid Mesh resource.");
|
||||
|
||||
Instance ins;
|
||||
|
||||
ins.billboard = p_billboard;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue