Improve layered texture preview

This commit is contained in:
BlueCube3310 2024-05-30 13:53:26 +02:00
parent 96be44c0ec
commit e0f30d30e2
7 changed files with 274 additions and 123 deletions

View file

@ -145,12 +145,13 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
p_texture->connect_changed(callable_mp(this, &TexturePreview::_update_metadata_label_text));
// It's okay that these colors are static since the grid color is static too.
metadata_label->add_theme_color_override(SceneStringName(font_color), Color::named("white"));
metadata_label->add_theme_color_override("font_shadow_color", Color::named("black"));
metadata_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
metadata_label->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
metadata_label->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
metadata_label->add_theme_color_override("font_outline_color", Color::named("black"));
metadata_label->add_theme_color_override("font_outline_color", Color(0, 0, 0));
metadata_label->add_theme_constant_override("outline_size", 8 * EDSCALE);
metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END);
metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END);