Add Path2D/3D debug options

Add Path2D/3D debug options.
This commit is contained in:
smix8 2022-06-15 23:24:06 +02:00
parent 421d8b716d
commit e12e239ab4
11 changed files with 204 additions and 9 deletions

View file

@ -72,6 +72,9 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(MenuButton *p_debug_menu) {
p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS);
p->set_item_tooltip(-1,
TTR("When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project."));
p->add_check_shortcut(ED_SHORTCUT("editor/visible_paths", TTR("Visible Paths")), RUN_DEBUG_PATHS);
p->set_item_tooltip(-1,
TTR("When this option is enabled, curve resources used by path nodes will be visible in the running project."));
p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION);
p->set_item_tooltip(-1,
TTR("When this option is enabled, navigation meshes and polygons will be visible in the running project."));
@ -152,6 +155,12 @@ void DebuggerEditorPlugin::_menu_option(int p_option) {
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_COLLISONS), !ischecked);
EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_collisons", !ischecked);
} break;
case RUN_DEBUG_PATHS: {
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_PATHS));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_PATHS), !ischecked);
EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_paths", !ischecked);
} break;
case RUN_DEBUG_NAVIGATION: {
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION));
@ -182,6 +191,7 @@ void DebuggerEditorPlugin::_update_debug_options() {
bool check_deploy_remote = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
bool check_debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false);
bool check_debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", true);
bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", true);
@ -196,6 +206,9 @@ void DebuggerEditorPlugin::_update_debug_options() {
if (check_debug_collisions) {
_menu_option(RUN_DEBUG_COLLISONS);
}
if (check_debug_paths) {
_menu_option(RUN_DEBUG_PATHS);
}
if (check_debug_navigation) {
_menu_option(RUN_DEBUG_NAVIGATION);
}