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Re-bind posmod, use int64_t instead of int
Fixes #48420, fixes #48421. The binding was missed when moving GDScript built-in to Global Scope it seems. Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
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4 changed files with 33 additions and 3 deletions
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@ -723,7 +723,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
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case VisualScriptBuiltinFunc::MATH_POSMOD: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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*r_return = Math::posmod((int)*p_inputs[0], (int)*p_inputs[1]);
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*r_return = Math::posmod((int64_t)*p_inputs[0], (int64_t)*p_inputs[1]);
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} break;
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case VisualScriptBuiltinFunc::MATH_FLOOR: {
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VALIDATE_ARG_NUM(0);
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