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Prevent GDScript language server from listening to external hosts by default
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone) * Set default for GDscript Language Server to listen only to localhost Fixes potential security issue with GDScript language server being exposed to the broad net by default. Since it is the server which primary usage is to provide utility to the local editor there is no need to expose it.
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7 changed files with 28 additions and 4 deletions
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@ -156,7 +156,7 @@ void GDScriptLanguageProtocol::poll() {
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server->poll();
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}
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Error GDScriptLanguageProtocol::start(int p_port) {
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Error GDScriptLanguageProtocol::start(int p_port, const IP_Address &p_bind_ip) {
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if (server == NULL) {
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server = dynamic_cast<WebSocketServer *>(ClassDB::instance("WebSocketServer"));
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ERR_FAIL_COND_V(!server, FAILED);
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@ -165,6 +165,7 @@ Error GDScriptLanguageProtocol::start(int p_port) {
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server->connect("client_connected", this, "on_client_connected");
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server->connect("client_disconnected", this, "on_client_disconnected");
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}
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server->set_bind_ip(p_bind_ip);
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return server->listen(p_port);
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}
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