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Prevent GDScript language server from listening to external hosts by default
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone) * Set default for GDscript Language Server to listen only to localhost Fixes potential security issue with GDScript language server being exposed to the broad net by default. Since it is the server which primary usage is to provide utility to the local editor there is no need to expose it.
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7 changed files with 28 additions and 4 deletions
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@ -41,6 +41,8 @@ class WebSocketServer : public WebSocketMultiplayerPeer {
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GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
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GDCICLASS(WebSocketServer);
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IP_Address bind_ip;
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protected:
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static void _bind_methods();
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@ -67,6 +69,9 @@ public:
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void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
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void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
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IP_Address get_bind_ip() const;
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void set_bind_ip(const IP_Address &p_bind_ip);
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Ref<CryptoKey> get_private_key() const;
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void set_private_key(Ref<CryptoKey> p_key);
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