mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 06:01:14 +00:00
Merge pull request #67043 from clayjohn/clip_children
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
This commit is contained in:
commit
e1caa8797b
11 changed files with 135 additions and 31 deletions
|
|
@ -1111,8 +1111,20 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
|
|||
|
||||
RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
|
||||
|
||||
if (material.is_null() && ci->canvas_group != nullptr) {
|
||||
material = default_canvas_group_material;
|
||||
if (ci->canvas_group != nullptr) {
|
||||
if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
|
||||
if (!p_to_backbuffer) {
|
||||
material = default_clip_children_material;
|
||||
}
|
||||
} else {
|
||||
if (material.is_null()) {
|
||||
if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_ONLY) {
|
||||
material = default_clip_children_material;
|
||||
} else {
|
||||
material = default_canvas_group_material;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (material != prev_material) {
|
||||
|
|
@ -1437,10 +1449,12 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
|
|||
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
|
||||
item_count = 0;
|
||||
|
||||
Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
|
||||
|
||||
if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_OPAQUE) {
|
||||
if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) {
|
||||
Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
|
||||
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
|
||||
if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {
|
||||
items[item_count++] = ci->canvas_group_owner;
|
||||
}
|
||||
} else if (!backbuffer_cleared) {
|
||||
texture_storage->render_target_clear_back_buffer(p_to_render_target, Rect2i(), Color(0, 0, 0, 0));
|
||||
backbuffer_cleared = true;
|
||||
|
|
@ -2738,6 +2752,26 @@ void fragment() {
|
|||
material_storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader);
|
||||
}
|
||||
|
||||
{
|
||||
default_clip_children_shader = material_storage->shader_allocate();
|
||||
material_storage->shader_initialize(default_clip_children_shader);
|
||||
|
||||
material_storage->shader_set_code(default_clip_children_shader, R"(
|
||||
// Default clip children shader.
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
void fragment() {
|
||||
vec4 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0);
|
||||
COLOR.rgb = c.rgb;
|
||||
}
|
||||
)");
|
||||
default_clip_children_material = material_storage->material_allocate();
|
||||
material_storage->material_initialize(default_clip_children_material);
|
||||
|
||||
material_storage->material_set_shader(default_clip_children_material, default_clip_children_shader);
|
||||
}
|
||||
|
||||
static_assert(sizeof(PushConstant) == 128);
|
||||
}
|
||||
|
||||
|
|
@ -2789,6 +2823,9 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() {
|
|||
material_storage->material_free(default_canvas_group_material);
|
||||
material_storage->shader_free(default_canvas_group_shader);
|
||||
|
||||
material_storage->material_free(default_clip_children_material);
|
||||
material_storage->shader_free(default_clip_children_shader);
|
||||
|
||||
{
|
||||
if (state.canvas_state_buffer.is_valid()) {
|
||||
RD::get_singleton()->free(state.canvas_state_buffer);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue