mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
This commit is contained in:
parent
9905002fa6
commit
e218a13a64
14 changed files with 60 additions and 10 deletions
|
@ -270,6 +270,7 @@ public:
|
|||
/* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { return true; }
|
||||
virtual Script *create_script() const;
|
||||
virtual bool has_named_classes() const;
|
||||
virtual bool supports_builtin_mode() const;
|
||||
/* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
|
||||
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
|
||||
/* TODO? */ Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue