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	Add textureQueryLod/Levels functions to the shader language
				
					
				
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					 2 changed files with 28 additions and 0 deletions
				
			
		|  | @ -1436,6 +1436,8 @@ void ShaderCompiler::initialize(DefaultIdentifierActions p_actions) { | |||
| 	texture_functions.insert("textureGrad"); | ||||
| 	texture_functions.insert("textureGather"); | ||||
| 	texture_functions.insert("textureSize"); | ||||
| 	texture_functions.insert("textureQueryLod"); | ||||
| 	texture_functions.insert("textureQueryLevels"); | ||||
| 	texture_functions.insert("texelFetch"); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -2749,6 +2749,32 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { | |||
| 	{ "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false }, | ||||
| 	{ "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, false }, | ||||
| 
 | ||||
| 	// textureQueryLod
 | ||||
| 
 | ||||
| 	{ "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER2D, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER2DARRAY, TYPE_VEC2 }, { "sampler", "coords" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLod", TYPE_VEC2, { TYPE_ISAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLod", TYPE_VEC2, { TYPE_USAMPLER3D, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLod", TYPE_VEC2, { TYPE_SAMPLERCUBE, TYPE_VEC3 }, { "sampler", "coords" }, TAG_GLOBAL, true }, | ||||
| 
 | ||||
| 	// textureQueryLevels
 | ||||
| 
 | ||||
| 	{ "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER2D }, { "sampler" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER2D }, { "sampler" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER2D }, { "sampler" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER2DARRAY }, { "sampler" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLevels", TYPE_INT, { TYPE_SAMPLER3D }, { "sampler" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLevels", TYPE_INT, { TYPE_ISAMPLER3D }, { "sampler" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLevels", TYPE_INT, { TYPE_USAMPLER3D }, { "sampler" }, TAG_GLOBAL, true }, | ||||
| 	{ "textureQueryLevels", TYPE_INT, { TYPE_SAMPLERCUBE }, { "sampler" }, TAG_GLOBAL, true }, | ||||
| 
 | ||||
| 	// dFdx
 | ||||
| 
 | ||||
| 	{ "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, false }, | ||||
|  |  | |||
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	 Yuri Rubinsky
						Yuri Rubinsky