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Merge pull request #100408 from KoBeWi/pathdoom
Improve UID support for main scene
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commit
e237dd0691
3 changed files with 14 additions and 14 deletions
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@ -2085,7 +2085,7 @@ void EditorNode::_dialog_action(String p_file) {
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load_scene(p_file);
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} break;
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case SETTINGS_PICK_MAIN_SCENE: {
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ProjectSettings::get_singleton()->set("application/run/main_scene", p_file);
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ProjectSettings::get_singleton()->set("application/run/main_scene", ResourceUID::path_to_uid(p_file));
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ProjectSettings::get_singleton()->save();
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// TODO: Would be nice to show the project manager opened with the highlighted field.
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@ -2134,7 +2134,7 @@ void EditorNode::_dialog_action(String p_file) {
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} break;
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case FILE_SAVE_AND_RUN_MAIN_SCENE: {
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ProjectSettings::get_singleton()->set("application/run/main_scene", p_file);
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ProjectSettings::get_singleton()->set("application/run/main_scene", ResourceUID::path_to_uid(p_file));
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ProjectSettings::get_singleton()->save();
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if (file->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
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@ -3962,25 +3962,25 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
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return OK;
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}
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String lpath = ResourceUID::ensure_path(p_scene);
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if (!p_set_inherited) {
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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if (editor_data.get_scene_path(i) == p_scene) {
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if (editor_data.get_scene_path(i) == lpath) {
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_set_current_scene(i);
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return OK;
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}
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}
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if (!p_force_open_imported && FileAccess::exists(p_scene + ".import")) {
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open_imported->set_text(vformat(TTR("Scene '%s' was automatically imported, so it can't be modified.\nTo make changes to it, a new inherited scene can be created."), p_scene.get_file()));
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if (!p_force_open_imported && FileAccess::exists(lpath + ".import")) {
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open_imported->set_text(vformat(TTR("Scene '%s' was automatically imported, so it can't be modified.\nTo make changes to it, a new inherited scene can be created."), lpath.get_file()));
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open_imported->popup_centered();
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new_inherited_button->grab_focus();
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open_import_request = p_scene;
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open_import_request = lpath;
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return OK;
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}
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}
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String lpath = ProjectSettings::get_singleton()->localize_path(p_scene);
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lpath = ProjectSettings::get_singleton()->localize_path(lpath);
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if (!lpath.begins_with("res://")) {
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show_accept(TTR("Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path."), TTR("OK"));
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opening_prev = false;
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@ -4081,7 +4081,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
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set_edited_scene(new_scene);
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String config_file_path = EditorPaths::get_singleton()->get_project_settings_dir().path_join(p_scene.get_file() + "-editstate-" + p_scene.md5_text() + ".cfg");
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String config_file_path = EditorPaths::get_singleton()->get_project_settings_dir().path_join(lpath.get_file() + "-editstate-" + lpath.md5_text() + ".cfg");
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Ref<ConfigFile> editor_state_cf;
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editor_state_cf.instantiate();
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Error editor_state_cf_err = editor_state_cf->load(config_file_path);
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@ -270,7 +270,7 @@ void FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
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// Create all items for the files in the subdirectory.
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if (display_mode == DISPLAY_MODE_TREE_ONLY) {
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String main_scene = GLOBAL_GET("application/run/main_scene");
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const String main_scene = ResourceUID::ensure_path(GLOBAL_GET("application/run/main_scene"));
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// Build the list of the files to display.
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List<FileInfo> file_list;
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@ -1099,7 +1099,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
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sort_file_info_list(file_list, file_sort);
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// Fills the ItemList control node from the FileInfos.
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String main_scene = GLOBAL_GET("application/run/main_scene");
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const String main_scene = ResourceUID::ensure_path(GLOBAL_GET("application/run/main_scene"));
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for (FileInfo &E : file_list) {
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FileInfo *finfo = &(E);
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String fname = finfo->name;
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@ -2353,7 +2353,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
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case FILE_MAIN_SCENE: {
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// Set as main scene with selected scene file.
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if (p_selected.size() == 1) {
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ProjectSettings::get_singleton()->set("application/run/main_scene", p_selected[0]);
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ProjectSettings::get_singleton()->set("application/run/main_scene", ResourceUID::path_to_uid(p_selected[0]));
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ProjectSettings::get_singleton()->save();
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_update_tree(get_uncollapsed_paths());
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_update_file_list(true);
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@ -3817,8 +3817,8 @@ int Main::start() {
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#endif // TOOLS_ENABLED
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if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") {
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game_path = GLOBAL_GET("application/run/main_scene");
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if (script.is_empty() && game_path.is_empty()) {
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game_path = ResourceUID::ensure_path(GLOBAL_GET("application/run/main_scene"));
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}
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#ifdef TOOLS_ENABLED
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