mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Rename instance()->instantiate() when it's a verb
This commit is contained in:
parent
60dcc4f39c
commit
e28fd07b2b
371 changed files with 1318 additions and 1318 deletions
|
|
@ -272,7 +272,7 @@ ShaderFileEditor::ShaderFileEditor(EditorNode *p_node) {
|
|||
main_vb->add_child(stage_hb);
|
||||
|
||||
Ref<ButtonGroup> bg;
|
||||
bg.instance();
|
||||
bg.instantiate();
|
||||
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
|
||||
Button *button = memnew(Button(stage_str[i]));
|
||||
button->set_toggle_mode(true);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue