Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A 2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View file

@ -818,7 +818,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (is_expression) {
CodeEdit *expression_box = memnew(CodeEdit);
Ref<CodeHighlighter> expression_syntax_highlighter;
expression_syntax_highlighter.instance();
expression_syntax_highlighter.instantiate();
expression_node->set_ctrl_pressed(expression_box, 0);
node->add_child(expression_box);
register_expression_edit(p_id, expression_box);
@ -1053,7 +1053,7 @@ void VisualShaderEditor::update_custom_nodes() {
Ref<Script> script = Ref<Script>(res);
Ref<VisualShaderNodeCustom> ref;
ref.instance();
ref.instantiate();
ref->set_script(script);
String name;
@ -2209,7 +2209,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
bool is_custom = add_options[p_idx].is_custom;
if (!is_custom && add_options[p_idx].type != String()) {
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type));
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(add_options[p_idx].type));
ERR_FAIL_COND(!vsn);
VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn);
@ -2234,7 +2234,7 @@ void VisualShaderEditor::_add_node(int p_idx, int p_op_idx, String p_resource_pa
} else {
ERR_FAIL_COND(add_options[p_idx].script.is_null());
String base_type = add_options[p_idx].script->get_instance_base_type();
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(base_type));
VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(base_type));
ERR_FAIL_COND(!vsn);
vsnode = Ref<VisualShaderNode>(vsn);
vsnode->set_script(add_options[p_idx].script);
@ -3835,7 +3835,7 @@ VisualShaderEditor::VisualShaderEditor() {
preview_vbox->add_theme_constant_override("separation", 0);
preview_text = memnew(CodeEdit);
syntax_highlighter.instance();
syntax_highlighter.instantiate();
preview_vbox->add_child(preview_text);
preview_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
preview_text->set_syntax_highlighter(syntax_highlighter);
@ -4427,10 +4427,10 @@ VisualShaderEditor::VisualShaderEditor() {
undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<VisualShaderNodePluginDefault> default_plugin;
default_plugin.instance();
default_plugin.instantiate();
add_plugin(default_plugin);
graph_plugin.instance();
graph_plugin.instantiate();
property_editor = memnew(CustomPropertyEditor);
add_child(property_editor);
@ -4885,14 +4885,14 @@ void VisualShaderNodePortPreview::_shader_changed() {
String shader_code = shader->generate_preview_shader(type, node, port, default_textures);
Ref<Shader> preview_shader;
preview_shader.instance();
preview_shader.instantiate();
preview_shader->set_code(shader_code);
for (int i = 0; i < default_textures.size(); i++) {
preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].param);
}
Ref<ShaderMaterial> material;
material.instance();
material.instantiate();
material->set_shader(preview_shader);
//find if a material is also being edited and copy parameters to this one
@ -4977,7 +4977,7 @@ Ref<Resource> VisualShaderConversionPlugin::convert(const Ref<Resource> &p_resou
ERR_FAIL_COND_V(!vshader.is_valid(), Ref<Resource>());
Ref<Shader> shader;
shader.instance();
shader.instantiate();
String code = vshader->get_code();
shader->set_code(code);