Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A 2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View file

@ -1303,7 +1303,7 @@ void VisualScriptEditor::_create_function() {
Vector2 ofs = _get_available_pos();
Ref<VisualScriptFunction> func_node;
func_node.instance();
func_node.instantiate();
func_node->set_name(name);
for (int i = 0; i < func_input_vbox->get_child_count(); i++) {
@ -1420,7 +1420,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
Vector2 ofs = _get_available_pos();
Ref<VisualScriptFunction> func_node;
func_node.instance();
func_node.instantiate();
func_node->set_name(name);
int fn_id = script->get_available_id();
@ -2084,12 +2084,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
Ref<VisualScriptNode> vnode;
if (use_set) {
Ref<VisualScriptVariableSet> vnodes;
vnodes.instance();
vnodes.instantiate();
vnodes->set_variable(d["variable"]);
vnode = vnodes;
} else {
Ref<VisualScriptVariableGet> vnodeg;
vnodeg.instance();
vnodeg.instantiate();
vnodeg->set_variable(d["variable"]);
vnode = vnodeg;
}
@ -2120,7 +2120,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
ofs /= EDSCALE;
Ref<VisualScriptFunctionCall> vnode;
vnode.instance();
vnode.instantiate();
vnode->set_call_mode(VisualScriptFunctionCall::CALL_MODE_SELF);
int new_id = script->get_available_id();
@ -2152,7 +2152,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
ofs /= EDSCALE;
Ref<VisualScriptEmitSignal> vnode;
vnode.instance();
vnode.instantiate();
vnode->set_signal(d["signal"]);
int new_id = script->get_available_id();
@ -2181,7 +2181,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
ofs /= EDSCALE;
Ref<VisualScriptPreload> prnode;
prnode.instance();
prnode.instantiate();
prnode->set_preload(d["resource"]);
int new_id = script->get_available_id();
@ -2224,7 +2224,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
Ref<VisualScriptPreload> prnode;
prnode.instance();
prnode.instantiate();
prnode->set_preload(res);
undo_redo->add_do_method(script.ptr(), "add_node", new_id, prnode, ofs);
@ -2290,13 +2290,13 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (use_node) {
Ref<VisualScriptSceneNode> scene_node;
scene_node.instance();
scene_node.instantiate();
scene_node->set_node_path(sn->get_path_to(node));
n = scene_node;
} else {
// ! Doesn't work properly.
Ref<VisualScriptFunctionCall> call;
call.instance();
call.instantiate();
call->set_call_mode(VisualScriptFunctionCall::CALL_MODE_NODE_PATH);
call->set_base_path(sn->get_path_to(node));
call->set_base_type(node->get_class());
@ -2358,7 +2358,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (!use_get) {
Ref<VisualScriptPropertySet> pset;
pset.instance();
pset.instantiate();
pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_INSTANCE);
pset->set_base_type(obj->get_class());
/*if (use_value) {
@ -2368,7 +2368,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
vnode = pset;
} else {
Ref<VisualScriptPropertyGet> pget;
pget.instance();
pget.instantiate();
pget->set_call_mode(VisualScriptPropertyGet::CALL_MODE_INSTANCE);
pget->set_base_type(obj->get_class());
@ -2400,7 +2400,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (!use_get) {
Ref<VisualScriptPropertySet> pset;
pset.instance();
pset.instantiate();
if (sn == node) {
pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_SELF);
} else {
@ -2411,7 +2411,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
vnode = pset;
} else {
Ref<VisualScriptPropertyGet> pget;
pget.instance();
pget.instantiate();
if (sn == node) {
pget->set_call_mode(VisualScriptPropertyGet::CALL_MODE_SELF);
} else {
@ -2666,7 +2666,7 @@ void VisualScriptEditor::add_callback(const String &p_function, PackedStringArra
}
Ref<VisualScriptFunction> func;
func.instance();
func.instantiate();
for (int i = 0; i < p_args.size(); i++) {
String name = p_args[i];
Variant::Type type = Variant::NIL;
@ -3087,7 +3087,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
switch (p_option) {
case CREATE_CALL_SET_GET: {
Ref<VisualScriptFunctionCall> n;
n.instance();
n.instantiate();
VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn);
@ -3234,16 +3234,16 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
if (p_category == String("method")) {
Ref<VisualScriptFunctionCall> n;
n.instance();
n.instantiate();
vnode = n;
} else if (p_category == String("set")) {
Ref<VisualScriptPropertySet> n;
n.instance();
n.instantiate();
vnode = n;
script_prop_set = n;
} else if (p_category == String("get")) {
Ref<VisualScriptPropertyGet> n;
n.instance();
n.instantiate();
n->set_property(p_text);
vnode = n;
}
@ -3251,28 +3251,28 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
if (p_category == String("action")) {
if (p_text == "VisualScriptCondition") {
Ref<VisualScriptCondition> n;
n.instance();
n.instantiate();
vnode = n;
}
if (p_text == "VisualScriptSwitch") {
Ref<VisualScriptSwitch> n;
n.instance();
n.instantiate();
vnode = n;
} else if (p_text == "VisualScriptSequence") {
Ref<VisualScriptSequence> n;
n.instance();
n.instantiate();
vnode = n;
} else if (p_text == "VisualScriptIterator") {
Ref<VisualScriptIterator> n;
n.instance();
n.instantiate();
vnode = n;
} else if (p_text == "VisualScriptWhile") {
Ref<VisualScriptWhile> n;
n.instance();
n.instantiate();
vnode = n;
} else if (p_text == "VisualScriptReturn") {
Ref<VisualScriptReturn> n;
n.instance();
n.instantiate();
vnode = n;
}
}
@ -3468,7 +3468,7 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons
selected = name;
Ref<VisualScriptFunction> func_node;
func_node.instance();
func_node.instantiate();
func_node->set_name(name);
int fn_id = script->get_available_id();
undo_redo->create_action(TTR("Add Function"));
@ -3484,7 +3484,7 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons
undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id);
if (minfo.return_val.type != Variant::NIL || minfo.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) {
Ref<VisualScriptReturn> ret_node;
ret_node.instance();
ret_node.instantiate();
ret_node->set_return_type(minfo.return_val.type);
ret_node->set_enable_return_value(true);
ret_node->set_name(name);
@ -3996,7 +3996,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
Vector2 ofs = _get_available_pos(false, script->get_node_position(start_node) - Vector2(80, 150));
Ref<VisualScriptFunction> func_node;
func_node.instance();
func_node.instantiate();
func_node->set_name(new_fn);
undo_redo->create_action(TTR("Create Function"));
@ -4041,7 +4041,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
int m = 1;
for (Set<int>::Element *G = end_nodes.front(); G; G = G->next()) {
Ref<VisualScriptReturn> ret_node;
ret_node.instance();
ret_node.instantiate();
int ret_id = fn_id + (m++);
selections.insert(ret_id);
@ -4529,7 +4529,7 @@ void VisualScriptEditor::register_editor() {
Ref<VisualScriptNode> _VisualScriptEditor::create_node_custom(const String &p_name) {
Ref<VisualScriptCustomNode> node;
node.instance();
node.instantiate();
node->set_script(singleton->custom_nodes[p_name]);
return node;
}