Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A 2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View file

@ -856,7 +856,7 @@ public:
}
};
VisualScriptNodeInstance *VisualScriptFunctionCall::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstance *VisualScriptFunctionCall::instantiate(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceFunctionCall *instance = memnew(VisualScriptNodeInstanceFunctionCall);
instance->node = this;
instance->instance = p_instance;
@ -891,7 +891,7 @@ VisualScriptFunctionCall::VisualScriptFunctionCall() {
template <VisualScriptFunctionCall::CallMode cmode>
static Ref<VisualScriptNode> create_function_call_node(const String &p_name) {
Ref<VisualScriptFunctionCall> node;
node.instance();
node.instantiate();
node->set_call_mode(cmode);
return node;
}
@ -1587,7 +1587,7 @@ public:
}
};
VisualScriptNodeInstance *VisualScriptPropertySet::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstance *VisualScriptPropertySet::instantiate(VisualScriptInstance *p_instance) {
VisualScriptNodeInstancePropertySet *instance = memnew(VisualScriptNodeInstancePropertySet);
instance->node = this;
instance->instance = p_instance;
@ -1618,7 +1618,7 @@ VisualScriptPropertySet::VisualScriptPropertySet() {
template <VisualScriptPropertySet::CallMode cmode>
static Ref<VisualScriptNode> create_property_set_node(const String &p_name) {
Ref<VisualScriptPropertySet> node;
node.instance();
node.instantiate();
node->set_call_mode(cmode);
return node;
}
@ -2175,7 +2175,7 @@ public:
}
};
VisualScriptNodeInstance *VisualScriptPropertyGet::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstance *VisualScriptPropertyGet::instantiate(VisualScriptInstance *p_instance) {
VisualScriptNodeInstancePropertyGet *instance = memnew(VisualScriptNodeInstancePropertyGet);
instance->node = this;
instance->instance = p_instance;
@ -2197,7 +2197,7 @@ VisualScriptPropertyGet::VisualScriptPropertyGet() {
template <VisualScriptPropertyGet::CallMode cmode>
static Ref<VisualScriptNode> create_property_get_node(const String &p_name) {
Ref<VisualScriptPropertyGet> node;
node.instance();
node.instantiate();
node->set_call_mode(cmode);
return node;
}
@ -2321,7 +2321,7 @@ public:
}
};
VisualScriptNodeInstance *VisualScriptEmitSignal::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstance *VisualScriptEmitSignal::instantiate(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceEmitSignal *instance = memnew(VisualScriptNodeInstanceEmitSignal);
instance->node = this;
instance->instance = p_instance;
@ -2340,7 +2340,7 @@ static Ref<VisualScriptNode> create_basic_type_call_node(const String &p_name) {
String method = path[3];
Ref<VisualScriptFunctionCall> node;
node.instance();
node.instantiate();
Variant::Type type = Variant::VARIANT_MAX;