Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A 2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View file

@ -113,7 +113,7 @@ public:
}
Ref<VisualScriptFunctionState> state;
state.instance();
state.instantiate();
int ret = STEP_YIELD_BIT;
switch (mode) {
@ -138,7 +138,7 @@ public:
}
};
VisualScriptNodeInstance *VisualScriptYield::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstance *VisualScriptYield::instantiate(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceYield *instance = memnew(VisualScriptNodeInstanceYield);
//instance->instance=p_instance;
instance->mode = yield_mode;
@ -202,7 +202,7 @@ VisualScriptYield::VisualScriptYield() {
template <VisualScriptYield::YieldMode MODE>
static Ref<VisualScriptNode> create_yield_node(const String &p_name) {
Ref<VisualScriptYield> node;
node.instance();
node.instantiate();
node->set_yield_mode(MODE);
return node;
}
@ -548,7 +548,7 @@ public:
}
Ref<VisualScriptFunctionState> state;
state.instance();
state.instantiate();
state->connect_to_signal(object, signal, Array());
@ -559,7 +559,7 @@ public:
}
};
VisualScriptNodeInstance *VisualScriptYieldSignal::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstance *VisualScriptYieldSignal::instantiate(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceYieldSignal *instance = memnew(VisualScriptNodeInstanceYieldSignal);
instance->node = this;
instance->instance = p_instance;
@ -578,7 +578,7 @@ VisualScriptYieldSignal::VisualScriptYieldSignal() {
template <VisualScriptYieldSignal::CallMode cmode>
static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) {
Ref<VisualScriptYieldSignal> node;
node.instance();
node.instantiate();
node->set_call_mode(cmode);
return node;
}