SCons: Add DEV_ENABLED defines for target=debug builds

This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to https://github.com/godotengine/godot-proposals/issues/3371.
This commit is contained in:
Rémi Verschelde 2021-10-04 11:24:58 +02:00
parent 2b642d68c1
commit e292d79fb3
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GPG key ID: C3336907360768E1
8 changed files with 9 additions and 2 deletions

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@ -81,6 +81,7 @@ def configure(env):
env.Append(LINKFLAGS=["--profiling-funcs"])
else: # "debug"
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CPPDEFINES=["DEV_ENABLED"])
env.Append(CCFLAGS=["-O1", "-g"])
env.Append(LINKFLAGS=["-O1", "-g"])
env["use_assertions"] = True