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synced 2025-10-19 16:03:29 +00:00
Rename CanvasItem.update()
to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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parent
e60086f98b
commit
e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions
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@ -648,7 +648,7 @@ void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_a
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animation = p_animation;
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read_only = p_read_only;
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selected_track = p_track;
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update();
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queue_redraw();
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}
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Size2 AnimationBezierTrackEdit::get_minimum_size() const {
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@ -691,11 +691,11 @@ void AnimationBezierTrackEdit::_play_position_draw() {
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void AnimationBezierTrackEdit::set_play_position(real_t p_pos) {
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play_position_pos = p_pos;
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play_position->update();
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play_position->queue_redraw();
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}
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void AnimationBezierTrackEdit::update_play_position() {
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play_position->update();
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play_position->queue_redraw();
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}
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void AnimationBezierTrackEdit::set_root(Node *p_root) {
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@ -734,12 +734,12 @@ void AnimationBezierTrackEdit::set_filtered(bool p_filtered) {
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}
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}
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}
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update();
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queue_redraw();
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}
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void AnimationBezierTrackEdit::_zoom_changed() {
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update();
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play_position->update();
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queue_redraw();
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play_position->queue_redraw();
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}
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void AnimationBezierTrackEdit::_update_locked_tracks_after(int p_track) {
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@ -787,7 +787,7 @@ String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const {
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void AnimationBezierTrackEdit::_clear_selection() {
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selection.clear();
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emit_signal(SNAME("clear_selection"));
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update();
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queue_redraw();
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}
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void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto) {
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@ -819,7 +819,7 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int
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selection.insert(IntPair(p_track, idx));
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emit_signal(SNAME("select_key"), idx, true, p_track);
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update();
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queue_redraw();
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}
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void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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@ -909,7 +909,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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v_scroll = (maximum_value + minimum_value) / 2.0;
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v_zoom = (maximum_value - minimum_value) / ((get_size().height - timeline->get_size().height) * 0.9);
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update();
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queue_redraw();
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accept_event();
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return;
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} else if (ED_GET_SHORTCUT("animation_bezier_editor/select_all_keys")->matches_event(p_event)) {
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@ -917,13 +917,13 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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selection.insert(IntPair(edit_points[i].track, edit_points[i].key));
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}
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update();
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queue_redraw();
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accept_event();
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return;
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} else if (ED_GET_SHORTCUT("animation_bezier_editor/deselect_all_keys")->matches_event(p_event)) {
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selection.clear();
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update();
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queue_redraw();
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accept_event();
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return;
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}
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@ -1024,7 +1024,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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}
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update();
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queue_redraw();
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return;
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} else if (I.key == VISIBILITY_ICON) {
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if (hidden_tracks.has(track)) {
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@ -1054,7 +1054,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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solo_track = -1;
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}
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update();
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queue_redraw();
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return;
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} else if (I.key == SOLO_ICON) {
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if (solo_track == track) {
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@ -1076,7 +1076,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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set_animation_and_track(animation, track, read_only);
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solo_track = track;
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}
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update();
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queue_redraw();
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return;
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}
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return;
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@ -1098,7 +1098,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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} else {
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selection.insert(pair);
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}
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update();
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queue_redraw();
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select_single_attempt = IntPair(-1, -1);
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} else if (selection.has(pair)) {
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moving_selection_attempt = true;
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@ -1110,7 +1110,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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moving_handle_right = animation->bezier_track_get_key_out_handle(pair.first, pair.second);
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moving_selection_offset = Vector2();
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select_single_attempt = pair;
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update();
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queue_redraw();
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} else {
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moving_selection_attempt = true;
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moving_selection = true;
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@ -1135,7 +1135,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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moving_handle_track = edit_points[i].track;
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moving_handle_left = animation->bezier_track_get_key_in_handle(edit_points[i].track, edit_points[i].key);
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moving_handle_right = animation->bezier_track_get_key_out_handle(edit_points[i].track, edit_points[i].key);
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update();
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queue_redraw();
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return;
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}
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@ -1145,7 +1145,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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moving_handle_track = edit_points[i].track;
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moving_handle_left = animation->bezier_track_get_key_in_handle(edit_points[i].track, edit_points[i].key);
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moving_handle_right = animation->bezier_track_get_key_out_handle(edit_points[i].track, edit_points[i].key);
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update();
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queue_redraw();
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return;
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}
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}
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@ -1186,7 +1186,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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moving_selection_from_track = selected_track;
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moving_selection_offset = Vector2();
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select_single_attempt = IntPair(-1, -1);
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update();
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queue_redraw();
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return;
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}
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@ -1258,7 +1258,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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box_selecting_attempt = false;
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box_selecting = false;
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update();
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queue_redraw();
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}
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if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
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@ -1376,7 +1376,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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moving_selection_attempt = false;
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update();
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queue_redraw();
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}
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}
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@ -1397,7 +1397,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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additional_moving_handle_lefts.clear();
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additional_moving_handle_rights.clear();
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update();
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queue_redraw();
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}
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if (box_selecting_attempt && mm.is_valid()) {
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@ -1412,7 +1412,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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//avoid cursor from going too above, so it does not lose focus with viewport
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warp_mouse(Vector2(get_local_mouse_position().x, 0));
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}
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update();
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queue_redraw();
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}
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if ((moving_handle == 1 || moving_handle == -1) && mm.is_valid()) {
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@ -1461,7 +1461,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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moving_handle_left = -moving_handle_right;
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}
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}
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update();
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queue_redraw();
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}
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if ((moving_handle == -1 || moving_handle == 1) && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
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@ -1478,7 +1478,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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}
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undo_redo->commit_action();
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moving_handle = 0;
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update();
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queue_redraw();
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}
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}
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}
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@ -1491,7 +1491,7 @@ void AnimationBezierTrackEdit::_pan_callback(Vector2 p_scroll_vec) {
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v_scroll += p_scroll_vec.y * v_zoom;
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v_scroll = CLAMP(v_scroll, -100000, 100000);
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timeline->set_value(timeline->get_value() - p_scroll_vec.x / timeline->get_zoom_scale());
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update();
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queue_redraw();
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}
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void AnimationBezierTrackEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) {
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@ -1511,7 +1511,7 @@ void AnimationBezierTrackEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_or
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}
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}
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v_scroll = v_scroll + (p_origin.y - get_size().y / 2.0) * (v_zoom - v_zoom_orig);
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update();
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queue_redraw();
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}
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void AnimationBezierTrackEdit::_menu_selected(int p_index) {
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@ -1541,7 +1541,7 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
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undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point);
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undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
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undo_redo->commit_action();
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update();
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queue_redraw();
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}
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} break;
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case MENU_KEY_DUPLICATE: {
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@ -1624,7 +1624,7 @@ void AnimationBezierTrackEdit::duplicate_selection() {
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selection.insert(IntPair(track, existing_idx));
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}
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update();
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queue_redraw();
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}
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void AnimationBezierTrackEdit::delete_selection() {
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