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Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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111 changed files with 1354 additions and 1354 deletions
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@ -87,7 +87,7 @@ void CurveEditor::set_curve(Ref<Curve> curve) {
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_hover_point = -1;
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_selected_tangent = TANGENT_NONE;
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update();
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queue_redraw();
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// Note: if you edit a curve, then set another, and try to undo,
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// it will normally apply on the previous curve, but you won't see it
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@ -311,7 +311,7 @@ void CurveEditor::on_preset_item_selected(int preset_id) {
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}
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void CurveEditor::_curve_changed() {
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update();
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queue_redraw();
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// Point count can change in case of undo
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if (_selected_point >= _curve_ref->get_point_count()) {
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set_selected_point(-1);
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@ -512,14 +512,14 @@ void CurveEditor::toggle_linear(TangentIndex tangent) {
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void CurveEditor::set_selected_point(int index) {
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if (index != _selected_point) {
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_selected_point = index;
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update();
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queue_redraw();
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}
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}
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void CurveEditor::set_hover_point_index(int index) {
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if (index != _hover_point) {
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_hover_point = index;
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update();
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queue_redraw();
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}
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}
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