Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky 2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View file

@ -50,7 +50,7 @@ void GradientEditor::_gradient_changed() {
Vector<Gradient::Point> points = gradient->get_points();
set_points(points);
set_interpolation_mode(gradient->get_interpolation_mode());
update();
queue_redraw();
editing = false;
}
@ -83,7 +83,7 @@ void GradientEditor::reverse_gradient() {
gradient->reverse();
set_points(gradient->get_points());
emit_signal(SNAME("ramp_changed"));
update();
queue_redraw();
}
GradientEditor::GradientEditor() {