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Rename CanvasItem.update()
to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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commit
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111 changed files with 1354 additions and 1354 deletions
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@ -1124,15 +1124,15 @@ void ScriptTextEditor::_edit_option(int p_op) {
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} break;
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case EDIT_TOGGLE_FOLD_LINE: {
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tx->toggle_foldable_line(tx->get_caret_line());
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tx->update();
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tx->queue_redraw();
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} break;
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case EDIT_FOLD_ALL_LINES: {
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tx->fold_all_lines();
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tx->update();
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tx->queue_redraw();
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} break;
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case EDIT_UNFOLD_ALL_LINES: {
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tx->unfold_all_lines();
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tx->update();
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tx->queue_redraw();
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} break;
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case EDIT_TOGGLE_COMMENT: {
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_edit_option_toggle_inline_comment();
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@ -1760,7 +1760,7 @@ void ScriptTextEditor::_color_changed(const Color &p_color) {
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code_editor->get_text_editor()->begin_complex_operation();
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code_editor->get_text_editor()->set_line(color_position.x, line_with_replaced_args);
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code_editor->get_text_editor()->end_complex_operation();
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code_editor->get_text_editor()->update();
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code_editor->get_text_editor()->queue_redraw();
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}
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void ScriptTextEditor::_prepare_edit_menu() {
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