Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky 2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View file

@ -1124,15 +1124,15 @@ void ScriptTextEditor::_edit_option(int p_op) {
} break;
case EDIT_TOGGLE_FOLD_LINE: {
tx->toggle_foldable_line(tx->get_caret_line());
tx->update();
tx->queue_redraw();
} break;
case EDIT_FOLD_ALL_LINES: {
tx->fold_all_lines();
tx->update();
tx->queue_redraw();
} break;
case EDIT_UNFOLD_ALL_LINES: {
tx->unfold_all_lines();
tx->update();
tx->queue_redraw();
} break;
case EDIT_TOGGLE_COMMENT: {
_edit_option_toggle_inline_comment();
@ -1760,7 +1760,7 @@ void ScriptTextEditor::_color_changed(const Color &p_color) {
code_editor->get_text_editor()->begin_complex_operation();
code_editor->get_text_editor()->set_line(color_position.x, line_with_replaced_args);
code_editor->get_text_editor()->end_complex_operation();
code_editor->get_text_editor()->update();
code_editor->get_text_editor()->queue_redraw();
}
void ScriptTextEditor::_prepare_edit_menu() {