Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky 2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View file

@ -182,7 +182,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
if (last_frame_selected != idx || idx != -1) {
last_frame_selected = idx;
split_sheet_preview->update();
split_sheet_preview->queue_redraw();
}
}
@ -208,7 +208,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
}
last_frame_selected = idx;
split_sheet_preview->update();
split_sheet_preview->queue_redraw();
}
}
}
@ -307,7 +307,7 @@ void SpriteFramesEditor::_sheet_select_clear_all_frames() {
frames_selected.clear();
}
split_sheet_preview->update();
split_sheet_preview->queue_redraw();
}
void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_param) {
@ -363,7 +363,7 @@ void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_para
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->update();
split_sheet_preview->queue_redraw();
}
void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {