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Rename CanvasItem.update()
to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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parent
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commit
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111 changed files with 1354 additions and 1354 deletions
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@ -182,7 +182,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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if (last_frame_selected != idx || idx != -1) {
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last_frame_selected = idx;
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split_sheet_preview->update();
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split_sheet_preview->queue_redraw();
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}
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}
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@ -208,7 +208,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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}
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last_frame_selected = idx;
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split_sheet_preview->update();
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split_sheet_preview->queue_redraw();
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}
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}
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}
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@ -307,7 +307,7 @@ void SpriteFramesEditor::_sheet_select_clear_all_frames() {
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frames_selected.clear();
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}
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split_sheet_preview->update();
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split_sheet_preview->queue_redraw();
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}
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void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_param) {
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@ -363,7 +363,7 @@ void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_para
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frames_selected.clear();
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last_frame_selected = -1;
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split_sheet_preview->update();
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split_sheet_preview->queue_redraw();
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}
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void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
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