Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky 2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View file

@ -36,7 +36,7 @@ bool StyleBoxPreview::grid_preview_enabled = true;
void StyleBoxPreview::_grid_preview_toggled(bool p_active) {
grid_preview_enabled = p_active;
preview->update();
preview->queue_redraw();
}
bool EditorInspectorPluginStyleBox::can_handle(Object *p_object) {
@ -66,7 +66,7 @@ void StyleBoxPreview::edit(const Ref<StyleBox> &p_stylebox) {
}
void StyleBoxPreview::_sb_changed() {
preview->update();
preview->queue_redraw();
}
void StyleBoxPreview::_notification(int p_what) {