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Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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111 changed files with 1354 additions and 1354 deletions
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@ -339,15 +339,15 @@ void TextEditor::_edit_option(int p_op) {
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} break;
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case EDIT_TOGGLE_FOLD_LINE: {
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tx->toggle_foldable_line(tx->get_caret_line());
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tx->update();
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tx->queue_redraw();
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} break;
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case EDIT_FOLD_ALL_LINES: {
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tx->fold_all_lines();
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tx->update();
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tx->queue_redraw();
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} break;
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case EDIT_UNFOLD_ALL_LINES: {
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tx->unfold_all_lines();
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tx->update();
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tx->queue_redraw();
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} break;
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case EDIT_TRIM_TRAILING_WHITESAPCE: {
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trim_trailing_whitespace();
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