Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky 2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View file

@ -64,7 +64,7 @@ void TextureLayeredEditor::_texture_changed() {
if (!is_visible()) {
return;
}
update();
queue_redraw();
}
void TextureLayeredEditor::_update_material() {
@ -190,7 +190,7 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
}
texture->connect("changed", callable_mp(this, &TextureLayeredEditor::_texture_changed));
update();
queue_redraw();
texture_rect->set_material(materials[texture->get_layered_type()]);
setting = true;
if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {