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Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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111 changed files with 1354 additions and 1354 deletions
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@ -64,7 +64,7 @@ void TextureLayeredEditor::_texture_changed() {
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if (!is_visible()) {
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return;
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}
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update();
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queue_redraw();
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}
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void TextureLayeredEditor::_update_material() {
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@ -190,7 +190,7 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
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}
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texture->connect("changed", callable_mp(this, &TextureLayeredEditor::_texture_changed));
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update();
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queue_redraw();
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texture_rect->set_material(materials[texture->get_layered_type()]);
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setting = true;
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if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
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