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[Windows] Add SSE4.2 support runtime check.
This commit is contained in:
parent
c6d130abd9
commit
e363601226
2 changed files with 64 additions and 1 deletions
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@ -37,6 +37,20 @@ common_win_wrap = [
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"console_wrapper_windows.cpp",
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"console_wrapper_windows.cpp",
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]
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]
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env_wrap = env.Clone()
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if env["arch"] == "x86_64":
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env_cpp_check = env.Clone()
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env_cpp_check.add_source_files(sources, ["cpu_feature_validation.c"])
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if env.msvc:
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if "/d2archSSE42" in env_cpp_check["CCFLAGS"]:
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env_cpp_check["CCFLAGS"].remove("/d2archSSE42")
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env.Append(LINKFLAGS=["/ENTRY:ShimMainCRTStartup"])
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else:
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if "-msse4.2" in env_cpp_check["CCFLAGS"]:
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env_cpp_check["CCFLAGS"].remove("-msse4.2")
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env.Append(LINKFLAGS=["-Wl,--entry=ShimMainCRTStartup"])
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def arrange_program_clean(prog):
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def arrange_program_clean(prog):
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"""
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"""
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@ -74,7 +88,6 @@ if env.msvc:
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# Build console wrapper app.
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# Build console wrapper app.
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if env["windows_subsystem"] == "gui":
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if env["windows_subsystem"] == "gui":
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env_wrap = env.Clone()
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res_wrap_file = "godot_res_wrap.rc"
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res_wrap_file = "godot_res_wrap.rc"
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res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
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res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
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res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
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res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
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50
platform/windows/cpu_feature_validation.c
Normal file
50
platform/windows/cpu_feature_validation.c
Normal file
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@ -0,0 +1,50 @@
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/**************************************************************************/
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/* cpu_feature_validation.c */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include <windows.h>
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#ifdef WINDOWS_SUBSYSTEM_CONSOLE
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extern int WINAPI mainCRTStartup();
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#else
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extern int WINAPI WinMainCRTStartup();
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#endif
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extern int WINAPI ShimMainCRTStartup() {
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if (IsProcessorFeaturePresent(PF_SSE4_2_INSTRUCTIONS_AVAILABLE)) {
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#ifdef WINDOWS_SUBSYSTEM_CONSOLE
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return mainCRTStartup();
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#else
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return WinMainCRTStartup();
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#endif
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} else {
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MessageBoxW(NULL, L"A CPU with SSE4.2 instruction set support is required.", L"Godot Engine", MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL);
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return -1;
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}
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}
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