Add missing copyright headers and fix formatting

Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
This commit is contained in:
Rémi Verschelde 2018-01-05 00:50:27 +01:00
parent eb892cd0f1
commit e4213e66b2
1527 changed files with 2313 additions and 238 deletions

View file

@ -1,10 +1,9 @@
/*************************************************************************/
/* godot_ray_world_algorithm.cpp */
/* Author: AndreaCatania */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
@ -30,10 +29,16 @@
/*************************************************************************/
#include "godot_ray_world_algorithm.h"
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
#include "btRayShape.h"
#include "collision_object_bullet.h"
#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
/**
@author AndreaCatania
*/
GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world) :
m_world(world) {}