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Avoid nested parentheses in physical/Unicode InputEventKey text conversion
This was visible in tooltips displayed in shortcuts, including in the editor itself. For example, "Forward (W (Physical))" is now displayed as "Forward (W - Physical)".
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3 changed files with 18 additions and 18 deletions
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@ -110,30 +110,30 @@ TEST_CASE("[InputEventKey] Key correctly converts itself to text") {
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// These next three tests test the functionality of getting a key that is set to None
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// as text. These cases are a bit weird, since None has no textual representation
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// (find_keycode_name(Key::NONE) results in a nullptr). Thus, these tests look weird
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// with only (Physical) or a lonely modifier with (Physical) but (as far as I
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// with only "- Physical" or a lonely modifier with "- Physical" but (as far as I
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// understand the code, that is intended behavior.
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// Key is None without a physical key.
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none_key.set_keycode(Key::NONE);
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CHECK(none_key.as_text() == "(Unset)");
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CHECK(none_key.as_text() == "(unset)");
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// Key is none and has modifiers.
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none_key.set_ctrl_pressed(true);
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CHECK(none_key.as_text() == "Ctrl+(Unset)");
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CHECK(none_key.as_text() == "Ctrl+(unset)");
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// Key is None WITH a physical key AND modifiers.
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none_key.set_physical_keycode(Key::ENTER);
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CHECK(none_key.as_text() == "Ctrl+Enter (Physical)");
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CHECK(none_key.as_text() == "Ctrl+Enter - Physical");
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// Key is None WITH a physical key AND multiple modifiers, checks for correct ordering.
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none_key.set_alt_pressed(true);
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none_key.set_shift_pressed(true);
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#ifdef MACOS_ENABLED
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CHECK(none_key.as_text() != "Ctrl+Shift+Option+Enter (Physical)");
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CHECK(none_key.as_text() == "Ctrl+Option+Shift+Enter (Physical)");
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CHECK(none_key.as_text() != "Ctrl+Shift+Option+Enter - Physical");
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CHECK(none_key.as_text() == "Ctrl+Option+Shift+Enter - Physical");
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#else
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CHECK(none_key.as_text() != "Ctrl+Shift+Alt+Enter (Physical)");
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CHECK(none_key.as_text() == "Ctrl+Alt+Shift+Enter (Physical)");
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CHECK(none_key.as_text() != "Ctrl+Shift+Alt+Enter - Physical");
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CHECK(none_key.as_text() == "Ctrl+Alt+Shift+Enter - Physical");
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#endif
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InputEventKey none_key2;
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@ -142,7 +142,7 @@ TEST_CASE("[InputEventKey] Key correctly converts itself to text") {
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none_key2.set_keycode(Key::NONE);
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none_key2.set_physical_keycode(Key::ENTER);
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CHECK(none_key2.as_text() == "Enter (Physical)");
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CHECK(none_key2.as_text() == "Enter - Physical");
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InputEventKey key;
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@ -175,7 +175,7 @@ TEST_CASE("[InputEventKey] Key correctly converts itself to text") {
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TEST_CASE("[InputEventKey] Key correctly converts its state to a string representation") {
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InputEventKey none_key;
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CHECK(none_key.to_string() == "InputEventKey: keycode=(Unset), mods=none, physical=false, location=unspecified, pressed=false, echo=false");
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CHECK(none_key.to_string() == "InputEventKey: keycode=(unset), mods=none, physical=false, location=unspecified, pressed=false, echo=false");
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// Set physical key to Escape.
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none_key.set_physical_keycode(Key::ESCAPE);
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CHECK(none_key.to_string() == "InputEventKey: keycode=4194305 (Escape), mods=none, physical=true, location=unspecified, pressed=false, echo=false");
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