Unify usage of GLOBAL/EDITOR_GET

This commit is contained in:
kobewi 2022-10-18 16:43:37 +02:00
parent 28a4eec9a7
commit e48c5daddf
113 changed files with 528 additions and 528 deletions

View file

@ -88,7 +88,7 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
}
}
int screen = EditorSettings::get_singleton()->get("run/window_placement/screen");
int screen = EDITOR_GET("run/window_placement/screen");
if (screen == 0) {
// Same as editor
screen = DisplayServer::get_singleton()->window_get_current_screen();
@ -114,21 +114,21 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
screen_rect.position = DisplayServer::get_singleton()->screen_get_position(screen);
screen_rect.size = DisplayServer::get_singleton()->screen_get_size(screen);
int window_placement = EditorSettings::get_singleton()->get("run/window_placement/rect");
int window_placement = EDITOR_GET("run/window_placement/rect");
if (screen_rect != Rect2()) {
Size2 window_size;
window_size.x = ProjectSettings::get_singleton()->get("display/window/size/viewport_width");
window_size.y = ProjectSettings::get_singleton()->get("display/window/size/viewport_height");
window_size.x = GLOBAL_GET("display/window/size/viewport_width");
window_size.y = GLOBAL_GET("display/window/size/viewport_height");
Size2 desired_size;
desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/window_width_override");
desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/window_height_override");
desired_size.x = GLOBAL_GET("display/window/size/window_width_override");
desired_size.y = GLOBAL_GET("display/window/size/window_height_override");
if (desired_size.x > 0 && desired_size.y > 0) {
window_size = desired_size;
}
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
bool hidpi_proj = ProjectSettings::get_singleton()->get("display/window/dpi/allow_hidpi");
bool hidpi_proj = GLOBAL_GET("display/window/dpi/allow_hidpi");
int display_scale = 1;
if (OS::get_singleton()->is_hidpi_allowed()) {
@ -159,7 +159,7 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
args.push_back(itos(pos.x) + "," + itos(pos.y));
} break;
case 2: { // custom pos
Vector2 pos = EditorSettings::get_singleton()->get("run/window_placement/rect_custom_position");
Vector2 pos = EDITOR_GET("run/window_placement/rect_custom_position");
pos += screen_rect.position;
args.push_back("--position");
args.push_back(itos(pos.x) + "," + itos(pos.y));
@ -215,7 +215,7 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
String exec = OS::get_singleton()->get_executable_path();
const String raw_custom_args = ProjectSettings::get_singleton()->get("editor/run/main_run_args");
const String raw_custom_args = GLOBAL_GET("editor/run/main_run_args");
if (!raw_custom_args.is_empty()) {
// Allow the user to specify a command to run, similar to Steam's launch options.
// In this case, Godot will no longer be run directly; it's up to the underlying command