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Unify usage of GLOBAL/EDITOR_GET
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parent
28a4eec9a7
commit
e48c5daddf
113 changed files with 528 additions and 528 deletions
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@ -106,7 +106,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
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// Create all items for the files in the subdirectory.
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if (display_mode == DISPLAY_MODE_TREE_ONLY) {
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String main_scene = ProjectSettings::get_singleton()->get("application/run/main_scene");
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String main_scene = GLOBAL_GET("application/run/main_scene");
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// Build the list of the files to display.
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List<FileInfo> file_list;
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@ -383,7 +383,7 @@ void FileSystemDock::_notification(int p_what) {
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current_path->connect("text_submitted", callable_mp(this, &FileSystemDock::_navigate_to_path).bind(false));
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always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"));
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always_show_folders = bool(EDITOR_GET("docks/filesystem/always_show_folders"));
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set_file_list_display_mode(FileSystemDock::FILE_LIST_DISPLAY_LIST);
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@ -464,7 +464,7 @@ void FileSystemDock::_notification(int p_what) {
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file_list_button_sort->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons")));
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// Update always show folders.
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bool new_always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"));
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bool new_always_show_folders = bool(EDITOR_GET("docks/filesystem/always_show_folders"));
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if (new_always_show_folders != always_show_folders) {
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always_show_folders = new_always_show_folders;
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_update_file_list(true);
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@ -743,7 +743,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
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String directory = path;
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String file = "";
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int thumbnail_size = EditorSettings::get_singleton()->get("docks/filesystem/thumbnail_size");
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int thumbnail_size = EDITOR_GET("docks/filesystem/thumbnail_size");
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thumbnail_size *= EDSCALE;
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Ref<Texture2D> folder_thumbnail;
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Ref<Texture2D> file_thumbnail;
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@ -893,7 +893,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
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_sort_file_info_list(file_list);
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// Fills the ItemList control node from the FileInfos.
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String main_scene = ProjectSettings::get_singleton()->get("application/run/main_scene");
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String main_scene = GLOBAL_GET("application/run/main_scene");
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for (FileInfo &E : file_list) {
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FileInfo *finfo = &(E);
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String fname = finfo->name;
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@ -2500,7 +2500,7 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str
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if (filenames.size() == 1) {
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p_popup->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open Scene"), FILE_OPEN);
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p_popup->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("New Inherited Scene"), FILE_INHERIT);
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if (ProjectSettings::get_singleton()->get("application/run/main_scene") != filenames[0]) {
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if (GLOBAL_GET("application/run/main_scene") != filenames[0]) {
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p_popup->add_icon_item(get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")), TTR("Set As Main Scene"), FILE_MAIN_SCENE);
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}
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} else {
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