Unify usage of GLOBAL/EDITOR_GET

This commit is contained in:
kobewi 2022-10-18 16:43:37 +02:00
parent 28a4eec9a7
commit e48c5daddf
113 changed files with 528 additions and 528 deletions

View file

@ -724,7 +724,7 @@ void TextShaderEditor::_notification(int p_what) {
void TextShaderEditor::_editor_settings_changed() {
shader_editor->update_editor_settings();
shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/appearance/whitespace/line_spacing"));
shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
}
@ -955,7 +955,7 @@ void TextShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position());
int row = pos.y;
int col = pos.x;
tx->set_move_caret_on_right_click_enabled(EditorSettings::get_singleton()->get("text_editor/behavior/navigation/move_caret_on_right_click"));
tx->set_move_caret_on_right_click_enabled(EDITOR_GET("text_editor/behavior/navigation/move_caret_on_right_click"));
if (tx->is_move_caret_on_right_click_enabled()) {
tx->remove_secondary_carets();
@ -1068,7 +1068,7 @@ TextShaderEditor::TextShaderEditor() {
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_editor_settings_changed));
ProjectSettingsEditor::get_singleton()->connect("confirmed", callable_mp(this, &TextShaderEditor::_project_settings_changed));
shader_editor->get_text_editor()->set_code_hint_draw_below(EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"));
shader_editor->get_text_editor()->set_code_hint_draw_below(EDITOR_GET("text_editor/completion/put_callhint_tooltip_below_current_line"));
shader_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true);
shader_editor->get_text_editor()->set_context_menu_enabled(false);