Unify usage of GLOBAL/EDITOR_GET

This commit is contained in:
kobewi 2022-10-18 16:43:37 +02:00
parent 28a4eec9a7
commit e48c5daddf
113 changed files with 528 additions and 528 deletions

View file

@ -55,7 +55,7 @@ void FreeDesktopScreenSaver::inhibit() {
return;
}
String app_name_string = ProjectSettings::get_singleton()->get("application/config/name");
String app_name_string = GLOBAL_GET("application/config/name");
CharString app_name_utf8 = app_name_string.utf8();
const char *app_name = app_name_string.is_empty() ? "Godot Engine" : app_name_utf8.get_data();