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[HTML5] Libraries refactor for linting.
Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting.
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16 changed files with 483 additions and 395 deletions
57
platform/javascript/js/engine/utils.js
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57
platform/javascript/js/engine/utils.js
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var Utils = { // eslint-disable-line no-unused-vars
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createLocateRewrite: function(execName) {
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function rw(path) {
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if (path.endsWith('.worker.js')) {
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return execName + '.worker.js';
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} else if (path.endsWith('.audio.worklet.js')) {
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return execName + '.audio.worklet.js';
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} else if (path.endsWith('.js')) {
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return execName + '.js';
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} else if (path.endsWith('.wasm')) {
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return execName + '.wasm';
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}
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return path;
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}
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return rw;
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},
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createInstantiatePromise: function(wasmLoader) {
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let loader = wasmLoader;
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function instantiateWasm(imports, onSuccess) {
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loader.then(function(xhr) {
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WebAssembly.instantiate(xhr.response, imports).then(function(result) {
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onSuccess(result['instance'], result['module']);
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});
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});
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loader = null;
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return {};
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};
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return instantiateWasm;
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},
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findCanvas: function() {
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var nodes = document.getElementsByTagName('canvas');
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if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
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return nodes[0];
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}
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return null;
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},
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isWebGLAvailable: function(majorVersion = 1) {
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var testContext = false;
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try {
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var testCanvas = document.createElement('canvas');
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if (majorVersion === 1) {
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testContext = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl');
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} else if (majorVersion === 2) {
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testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2');
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}
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} catch (e) {
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// Not available
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}
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return !!testContext;
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}
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};
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