Improve saving of built-in resources

This commit is contained in:
kobewi 2024-01-02 12:53:18 +01:00
parent 13a0d6e9b2
commit e534dbf53a
5 changed files with 45 additions and 2 deletions

View file

@ -1000,12 +1000,21 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
}
}
if (p_res.is_valid()) {
// In case the Resource has built-in scripts.
_mark_built_in_scripts_as_saved(p_res->get_path());
}
_update_script_names();
trigger_live_script_reload();
}
void ScriptEditor::_scene_saved_callback(const String &p_path) {
// If scene was saved, mark all built-in scripts from that scene as saved.
_mark_built_in_scripts_as_saved(p_path);
}
void ScriptEditor::_mark_built_in_scripts_as_saved(const String &p_parent_path) {
for (int i = 0; i < tab_container->get_tab_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
if (!se) {
@ -1018,7 +1027,7 @@ void ScriptEditor::_scene_saved_callback(const String &p_path) {
continue; // External script, who cares.
}
if (edited_res->get_path().get_slice("::", 0) == p_path) {
if (edited_res->get_path().get_slice("::", 0) == p_parent_path) {
se->tag_saved_version();
}