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GDScript: Don't allow built-in scripts to use class_name
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1 changed files with 4 additions and 0 deletions
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@ -3500,6 +3500,10 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
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_set_error("'class_name' is only valid for the main class namespace.");
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return;
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}
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if (self_path.empty()) {
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_set_error("'class_name' not allowed in built-in scripts.");
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return;
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}
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if (tokenizer->get_token(1) != GDScriptTokenizer::TK_IDENTIFIER) {
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_set_error("'class_name' syntax: 'class_name <UniqueName>'");
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