Implements "Batch Rename" editor tool.

This commit is contained in:
Blazej Floch 2018-01-21 01:12:25 -05:00
parent c58891ff4c
commit e58b10c883
7 changed files with 831 additions and 5 deletions

View file

@ -70,7 +70,9 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
if (!p_event->is_pressed() || p_event->is_echo())
return;
if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
_tool_selected(TOOL_BATCH_RENAME);
} else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
_tool_selected(TOOL_NEW);
} else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
_tool_selected(TOOL_INSTANCE);
@ -277,6 +279,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
switch (p_tool) {
case TOOL_BATCH_RENAME: {
Tree *tree = scene_tree->get_scene_tree();
if (tree->is_anything_selected()) {
rename_dialog->popup_centered();
}
} break;
case TOOL_NEW: {
String preferred = "";
@ -1745,6 +1753,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->clear();
menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
if (selection.size() == 1) {
subresources.clear();
@ -1934,6 +1943,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
filter_hbc->add_constant_override("separate", 0);
ToolButton *tb;
ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2);
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
@ -2032,6 +2042,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
add_child(create_dialog);
create_dialog->connect("create", this, "_create");
rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
add_child(rename_dialog);
script_create_dialog = memnew(ScriptCreateDialog);
add_child(script_create_dialog);
script_create_dialog->connect("script_created", this, "_script_created");