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Physics Interpolation 2D - change transform API to use const ref
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5 changed files with 15 additions and 15 deletions
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@ -626,7 +626,7 @@ public:
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FUNC2(canvas_item_set_interpolated, RID, bool)
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FUNC1(canvas_item_reset_physics_interpolation, RID)
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FUNC2(canvas_item_transform_physics_interpolation, RID, Transform2D)
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FUNC2(canvas_item_transform_physics_interpolation, RID, const Transform2D &)
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FUNC0R(RID, canvas_light_create)
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FUNC2(canvas_light_attach_to_canvas, RID, RID)
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@ -654,7 +654,7 @@ public:
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FUNC2(canvas_light_set_interpolated, RID, bool)
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FUNC1(canvas_light_reset_physics_interpolation, RID)
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FUNC2(canvas_light_transform_physics_interpolation, RID, Transform2D)
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FUNC2(canvas_light_transform_physics_interpolation, RID, const Transform2D &)
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FUNCRID(canvas_light_occluder)
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FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
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@ -665,7 +665,7 @@ public:
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FUNC2(canvas_light_occluder_set_interpolated, RID, bool)
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FUNC1(canvas_light_occluder_reset_physics_interpolation, RID)
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FUNC2(canvas_light_occluder_transform_physics_interpolation, RID, Transform2D)
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FUNC2(canvas_light_occluder_transform_physics_interpolation, RID, const Transform2D &)
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FUNCRID(canvas_occluder_polygon)
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FUNC3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool)
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