Physics Interpolation 2D - change transform API to use const ref

This commit is contained in:
lawnjelly 2024-03-16 16:50:47 +00:00
parent a3a43d9623
commit e5a4aee3a6
5 changed files with 15 additions and 15 deletions

View file

@ -626,7 +626,7 @@ public:
FUNC2(canvas_item_set_interpolated, RID, bool)
FUNC1(canvas_item_reset_physics_interpolation, RID)
FUNC2(canvas_item_transform_physics_interpolation, RID, Transform2D)
FUNC2(canvas_item_transform_physics_interpolation, RID, const Transform2D &)
FUNC0R(RID, canvas_light_create)
FUNC2(canvas_light_attach_to_canvas, RID, RID)
@ -654,7 +654,7 @@ public:
FUNC2(canvas_light_set_interpolated, RID, bool)
FUNC1(canvas_light_reset_physics_interpolation, RID)
FUNC2(canvas_light_transform_physics_interpolation, RID, Transform2D)
FUNC2(canvas_light_transform_physics_interpolation, RID, const Transform2D &)
FUNCRID(canvas_light_occluder)
FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
@ -665,7 +665,7 @@ public:
FUNC2(canvas_light_occluder_set_interpolated, RID, bool)
FUNC1(canvas_light_occluder_reset_physics_interpolation, RID)
FUNC2(canvas_light_occluder_transform_physics_interpolation, RID, Transform2D)
FUNC2(canvas_light_occluder_transform_physics_interpolation, RID, const Transform2D &)
FUNCRID(canvas_occluder_polygon)
FUNC3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool)