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GDScript: Type match on assignment only if operators have type
This ensures that a value without type won't be wrongly assigned to a typed variable when the types mismatch.
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parent
52f44e72b6
commit
e6060706ca
1 changed files with 2 additions and 8 deletions
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@ -8210,12 +8210,10 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
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_add_warning(GDScriptWarning::FUNCTION_MAY_YIELD, op->line, _find_function_name(static_cast<OperatorNode *>(op->arguments[1])));
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}
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bool type_match = check_types;
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#endif // DEBUG_ENABLED
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bool type_match = lh_type.has_type && rh_type.has_type;
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if (check_types && !_is_type_compatible(lh_type, rh_type)) {
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#ifdef DEBUG_ENABLED
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type_match = false;
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#endif // DEBUG_ENABLED
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// Try supertype test
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if (_is_type_compatible(rh_type, lh_type)) {
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@ -8247,9 +8245,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
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op->arguments.write[1] = convert_call;
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#ifdef DEBUG_ENABLED
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type_match = true; // Since we are converting, the type is matching
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#endif // DEBUG_ENABLED
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}
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#ifdef DEBUG_ENABLED
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if (lh_type.builtin_type == Variant::INT && rh_type.builtin_type == Variant::REAL) {
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@ -8262,10 +8258,8 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
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if (!rh_type.has_type && (op->op != OperatorNode::OP_ASSIGN || lh_type.has_type || op->arguments[0]->type == Node::TYPE_OPERATOR)) {
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_mark_line_as_unsafe(op->line);
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}
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op->datatype.has_type = type_match;
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#else
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op->datatype.has_type = false;
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#endif // DEBUG_ENABLED
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op->datatype.has_type = type_match;
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} break;
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case OperatorNode::OP_CALL:
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case OperatorNode::OP_PARENT_CALL: {
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