mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Fix opaque pre pass, closes #10472
This commit is contained in:
parent
44adf75cd5
commit
e611ff5f01
3 changed files with 41 additions and 40 deletions
|
|
@ -1590,6 +1590,12 @@ FRAGMENT_SHADER_CODE
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPAQUE_PREPASS
|
||||
|
||||
if (alpha<0.99) {
|
||||
discard;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_NORMALMAP)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue