Merge pull request #98763 from AThousandShips/more_sname_uses

Use `SceneStringName` in more places
This commit is contained in:
Rémi Verschelde 2024-12-02 15:50:44 +01:00
commit e6125ef51b
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GPG key ID: C3336907360768E1
41 changed files with 69 additions and 69 deletions

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@ -828,7 +828,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
register_parameter_name(p_id, parameter_name);
parameter_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
parameter_name->set_text(parameter->get_parameter_name());
parameter_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_changed).bind(p_id));
parameter_name->connect(SceneStringName(text_submitted), callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_changed).bind(p_id));
parameter_name->connect(SceneStringName(focus_exited), callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_focus_out).bind(parameter_name, p_id));
if (vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
@ -1140,7 +1140,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_left);
name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_input_port_name).bind(name_box, p_id, j), CONNECT_DEFERRED);
name_box->connect(SceneStringName(text_submitted), callable_mp(editor, &VisualShaderEditor::_change_input_port_name).bind(name_box, p_id, j), CONNECT_DEFERRED);
name_box->connect(SceneStringName(focus_exited), callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, j, false), CONNECT_DEFERRED);
Button *remove_btn = memnew(Button);
@ -1182,7 +1182,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_right);
name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_output_port_name).bind(name_box, p_id, i), CONNECT_DEFERRED);
name_box->connect(SceneStringName(text_submitted), callable_mp(editor, &VisualShaderEditor::_change_output_port_name).bind(name_box, p_id, i), CONNECT_DEFERRED);
name_box->connect(SceneStringName(focus_exited), callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, i, true), CONNECT_DEFERRED);
OptionButton *type_box = memnew(OptionButton);
@ -6852,7 +6852,7 @@ VisualShaderEditor::VisualShaderEditor() {
frame_title_change_edit->set_expand_to_text_length_enabled(true);
frame_title_change_edit->set_select_all_on_focus(true);
frame_title_change_edit->connect(SceneStringName(text_changed), callable_mp(this, &VisualShaderEditor::_frame_title_text_changed));
frame_title_change_edit->connect("text_submitted", callable_mp(this, &VisualShaderEditor::_frame_title_text_submitted));
frame_title_change_edit->connect(SceneStringName(text_submitted), callable_mp(this, &VisualShaderEditor::_frame_title_text_submitted));
frame_title_change_popup->add_child(frame_title_change_edit);
frame_title_change_edit->reset_size();
frame_title_change_popup->reset_size();