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Some more typo fixes for "threshold"
Looks like @reduz really does not like that word.
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4 changed files with 14 additions and 14 deletions
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@ -944,7 +944,7 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
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filters[idx] = Ref<InputEvent>();
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filters[idx].type = Ref<InputEvent>::Type(int(p_value));
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if (filters[idx].type == Ref<InputEvent>::JOYPAD_MOTION) {
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filters[idx].joy_motion.axis_value = 0.5; //for treshold
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filters[idx].joy_motion.axis_value = 0.5; //for threshold
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} else if (filters[idx].type == Ref<InputEvent>::KEY) {
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filters[idx]->is_pressed() = true; //put these as true to make it more user friendly
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} else if (filters[idx].type == Ref<InputEvent>::MOUSE_BUTTON) {
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@ -1071,7 +1071,7 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
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filters[idx].joy_motion.axis = int(p_value) << 1 | filters[idx].joy_motion.axis;
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} else if (what == "mode") {
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filters[idx].joy_motion.axis |= int(p_value);
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} else if (what == "treshold") {
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} else if (what == "threshold") {
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filters[idx].joy_motion.axis_value = p_value;
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} else {
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return false;
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@ -1281,7 +1281,7 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
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r_ret = filters[idx].joy_motion.axis >> 1;
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} else if (what == "mode") {
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r_ret = filters[idx].joy_motion.axis & 1;
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} else if (what == "treshold") {
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} else if (what == "threshold") {
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r_ret = filters[idx].joy_motion.axis_value;
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} else {
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return false;
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@ -1434,7 +1434,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
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p_list->push_back(PropertyInfo(Variant::INT, base + "axis_index"));
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p_list->push_back(PropertyInfo(Variant::INT, base + "mode", PROPERTY_HINT_ENUM, "Min,Max"));
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p_list->push_back(PropertyInfo(Variant::REAL, base + "treshold", PROPERTY_HINT_RANGE, "0,1,0.01"));
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p_list->push_back(PropertyInfo(Variant::REAL, base + "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"));
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} break;
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case Ref<InputEvent>::JOYPAD_BUTTON: {
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p_list->push_back(PropertyInfo(Variant::INT, base + "button_index"));
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