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Always send lights to sky shader if using sun scatter
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2 changed files with 2 additions and 2 deletions
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@ -1065,7 +1065,7 @@ void SkyRD::setup_sky(const RenderDataRD *p_render_data, const Size2i p_screen_s
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}
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sky_scene_state.ubo.directional_light_count = 0;
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if (shader_data->uses_light) {
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if (shader_data->uses_light || (RendererSceneRenderRD::get_singleton()->environment_get_fog_enabled(p_render_data->environment) && RendererSceneRenderRD::get_singleton()->environment_get_fog_sun_scatter(p_render_data->environment) > 0.001)) {
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const PagedArray<RID> &lights = *p_render_data->lights;
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// Run through the list of lights in the scene and pick out the Directional Lights.
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// This can't be done in RenderSceneRenderRD::_setup lights because that needs to be called
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