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Correctly set up shortcut context in the shader editor
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1 changed files with 1 additions and 0 deletions
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@ -609,6 +609,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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vb->add_child(menu_hb);
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vb->add_child(menu_hb);
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file_menu = memnew(MenuButton);
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file_menu = memnew(MenuButton);
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file_menu->set_text(TTR("File"));
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file_menu->set_text(TTR("File"));
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file_menu->set_shortcut_context(main_split);
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file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW);
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file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW);
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file_menu->get_popup()->add_item(TTR("New Shader Include"), FILE_NEW_INCLUDE);
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file_menu->get_popup()->add_item(TTR("New Shader Include"), FILE_NEW_INCLUDE);
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file_menu->get_popup()->add_separator();
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file_menu->get_popup()->add_separator();
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